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bench2.cpp
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/*
* Copyright 2013 Informatica, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "benchlet/benchlet.hpp"
/*
* Class to hold benchmark state. setUp will be called once before all runs.
* tearDown called after all runs.
*/
class MyBench2 : public Benchmark
{
public:
virtual void setUp(void)
{
std::cout << " Setting Up..." << std::endl;
i_ = 0;
};
virtual void tearDown(void)
{
std::cout << " Tearing Down... total is " << i_ << std::endl;
};
int i_;
};
/*
* Benchmark of 1 batch of 1 iteration.
*/
BENCHMARK(MyBench2, RunB)
{
std::cout << " MyBench2 RunB" << std::endl;
}
/*
* Config that holds 100 iterations and 10 batches.
*/
static struct Benchmark::Config cfg1[] = {
{ Benchmark::ITERATIONS, "100" },
{ Benchmark::BATCHES, "10" }
};
/*
* Benchmark to incrementally add an integer 10x100 times.
*/
BENCHMARK_CONFIG(MyBench2, Run10x100, cfg1)
{
i_ += 1000;
}