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main.c
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#include <ApplicationServices/ApplicationServices.h>
#include <time.h>
double diff_timespec(const struct timespec *time1, const struct timespec *time0) {
return (time1->tv_sec - time0->tv_sec) + (time1->tv_nsec - time0->tv_nsec) / 1000000000.0;
}
double max(double x, double y) {
if (x > y) {
return x;
} else {
return y;
}
}
double min(double x, double y) {
if (x < y) {
return x;
} else {
return y;
}
}
CGEventFlags lastFlags = 0;
bool l1_pressed = false;
struct timespec l1_pressed_at;
bool r1_pressed = false;
struct timespec r1_pressed_at;
bool u1_pressed = false;
struct timespec u1_pressed_at;
bool d1_pressed = false;
struct timespec d1_pressed_at;
bool l2_pressed = false;
struct timespec l2_pressed_at;
bool r2_pressed = false;
struct timespec r2_pressed_at;
bool u2_pressed = false;
struct timespec u2_pressed_at;
bool d2_pressed = false;
struct timespec d2_pressed_at;
bool left_mouse_down = false;
// The following callback method is invoked on every keypress.
CGEventRef CGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) {
// Need to keep track of whether mouse button is pressed so that we could ensure dragging works with our fake mouse
if (type == kCGEventLeftMouseDown) {
left_mouse_down = true;
return event;
}
if (type == kCGEventLeftMouseUp) {
left_mouse_down = false;
return event;
}
if (type != kCGEventKeyDown && type != kCGEventKeyUp && type != kCGEventFlagsChanged) {
return event;
}
CGEventFlags flags = CGEventGetFlags(event);
// Retrieve the incoming keycode.
CGKeyCode keyCode = (CGKeyCode)CGEventGetIntegerValueField(event, kCGKeyboardEventKeycode);
// Calculate key up/down.
bool down = false;
if (type == kCGEventFlagsChanged) {
switch (keyCode) {
case 54: // [right-cmd]
case 55: // [left-cmd]
down = (flags & kCGEventFlagMaskCommand) &&
!(lastFlags & kCGEventFlagMaskCommand);
break;
case 56: // [left-shift]
case 60: // [right-shift]
down = (flags & kCGEventFlagMaskShift) &&
!(lastFlags & kCGEventFlagMaskShift);
break;
case 58: // [left-option]
case 61: // [right-option]
down = (flags & kCGEventFlagMaskAlternate) &&
!(lastFlags & kCGEventFlagMaskAlternate);
break;
case 59: // [left-ctrl]
case 62: // [right-ctrl]
down = (flags & kCGEventFlagMaskControl) &&
!(lastFlags & kCGEventFlagMaskControl);
break;
case 57: // [caps]
down = (flags & kCGEventFlagMaskAlphaShift) &&
!(lastFlags & kCGEventFlagMaskAlphaShift);
break;
default:
break;
}
} else if (type == kCGEventKeyDown) {
down = true;
}
lastFlags = flags;
if (keyCode == 105) { // F13
if (down) {
if (!l1_pressed) {
printf("l1 pressed\n");
l1_pressed = true;
clock_gettime(CLOCK_MONOTONIC_RAW, &l1_pressed_at);
}
} else {
if (l1_pressed) {
printf("l1 released\n");
l1_pressed = false;
}
}
return NULL;
} else if (keyCode == 113) { // F15
if (down) {
if (!r1_pressed) {
printf("r1 pressed\n");
r1_pressed = true;
clock_gettime(CLOCK_MONOTONIC_RAW, &r1_pressed_at);
}
} else {
if (r1_pressed) {
printf("r1 released\n");
r1_pressed = false;
}
}
return NULL;
} else if (keyCode == 106) { // F16
if (down) {
if (!d1_pressed) {
printf("d1 pressed\n");
d1_pressed = true;
clock_gettime(CLOCK_MONOTONIC_RAW, &d1_pressed_at);
}
} else {
if (d1_pressed) {
printf("d1 released\n");
d1_pressed = false;
}
}
return NULL;
} else if (keyCode == 107) { // F14
if (down) {
if (!u1_pressed) {
printf("u1 pressed\n");
u1_pressed = true;
clock_gettime(CLOCK_MONOTONIC_RAW, &u1_pressed_at);
}
} else {
if (u1_pressed) {
printf("u1 released\n");
u1_pressed = false;
}
}
return NULL;
}
if (keyCode == 64) { // F17
if (down) {
if (!l2_pressed) {
printf("l2 pressed\n");
l2_pressed = true;
clock_gettime(CLOCK_MONOTONIC_RAW, &l2_pressed_at);
}
} else {
if (l2_pressed) {
printf("l2 released\n");
l2_pressed = false;
}
}
return NULL;
} else if (keyCode == 90) { // F20
if (down) {
if (!d2_pressed) {
printf("d2 pressed\n");
d2_pressed = true;
clock_gettime(CLOCK_MONOTONIC_RAW, &d2_pressed_at);
}
} else {
if (d2_pressed) {
printf("d2 released\n");
d2_pressed = false;
}
}
return NULL;
} else if (keyCode == 80) { // F19
if (down) {
if (!r2_pressed) {
printf("r2 pressed\n");
r2_pressed = true;
clock_gettime(CLOCK_MONOTONIC_RAW, &r2_pressed_at);
}
} else {
if (r2_pressed) {
printf("r2 released\n");
r2_pressed = false;
}
}
return NULL;
} else if (keyCode == 79) { // F18
if (down) {
if (!u2_pressed) {
printf("u2 pressed\n");
u2_pressed = true;
clock_gettime(CLOCK_MONOTONIC_RAW, &u2_pressed_at);
}
} else {
if (u2_pressed) {
printf("u2 released\n");
u2_pressed = false;
}
}
return NULL;
}
return event;
}
struct timespec last_loop_at;
double acceleration_period_s = 2;
double loop_period_s = 0.01;
double max_step_px_per_s = 3000;
CGPoint last_pos;
double ramp(double duration_s) {
return max(0.0, min(1.0, duration_s / acceleration_period_s));
}
void mover_thread_run(CFRunLoopTimerRef timer, void *data) {
if (!l1_pressed && !r1_pressed && !d1_pressed && !u1_pressed &&
!l2_pressed && !r2_pressed && !d2_pressed && !u2_pressed) {
return;
}
struct timespec curr_loop_at;
clock_gettime(CLOCK_MONOTONIC_RAW, &curr_loop_at);
double x_delta_px = 0;
double y_delta_px = 0;
if (l1_pressed) {
double time_delta_s = min(diff_timespec(&curr_loop_at, &l1_pressed_at), diff_timespec(&curr_loop_at, &last_loop_at));
double speed_factor = ramp(diff_timespec(&curr_loop_at, &l1_pressed_at));
x_delta_px -= speed_factor * max_step_px_per_s * time_delta_s;
}
if (r1_pressed) {
double time_delta_s = min(diff_timespec(&curr_loop_at, &r1_pressed_at), diff_timespec(&curr_loop_at, &last_loop_at));
double speed_factor = ramp(diff_timespec(&curr_loop_at, &r1_pressed_at));
x_delta_px += speed_factor * max_step_px_per_s * time_delta_s;
}
if (d1_pressed) {
double time_delta_s = min(diff_timespec(&curr_loop_at, &d1_pressed_at), diff_timespec(&curr_loop_at, &last_loop_at));
double speed_factor = ramp(diff_timespec(&curr_loop_at, &d1_pressed_at));
y_delta_px += speed_factor * max_step_px_per_s * time_delta_s;
}
if (u1_pressed) {
double time_delta_s = min(diff_timespec(&curr_loop_at, &u1_pressed_at), diff_timespec(&curr_loop_at, &last_loop_at));
double speed_factor = ramp(diff_timespec(&curr_loop_at, &u1_pressed_at));
y_delta_px -= speed_factor * max_step_px_per_s * time_delta_s;
}
if (l2_pressed) {
double time_delta_s = min(diff_timespec(&curr_loop_at, &l2_pressed_at), diff_timespec(&curr_loop_at, &last_loop_at));
double speed_factor = ramp(diff_timespec(&curr_loop_at, &l2_pressed_at));
x_delta_px -= speed_factor * max_step_px_per_s * time_delta_s;
}
if (r2_pressed) {
double time_delta_s = min(diff_timespec(&curr_loop_at, &r2_pressed_at), diff_timespec(&curr_loop_at, &last_loop_at));
double speed_factor = ramp(diff_timespec(&curr_loop_at, &r2_pressed_at));
x_delta_px += speed_factor * max_step_px_per_s * time_delta_s;
}
if (d2_pressed) {
double time_delta_s = min(diff_timespec(&curr_loop_at, &d2_pressed_at), diff_timespec(&curr_loop_at, &last_loop_at));
double speed_factor = ramp(diff_timespec(&curr_loop_at, &d2_pressed_at));
y_delta_px += speed_factor * max_step_px_per_s * time_delta_s;
}
if (u2_pressed) {
double time_delta_s = min(diff_timespec(&curr_loop_at, &u2_pressed_at), diff_timespec(&curr_loop_at, &last_loop_at));
double speed_factor = ramp(diff_timespec(&curr_loop_at, &u2_pressed_at));
y_delta_px -= speed_factor * max_step_px_per_s * time_delta_s;
}
if (x_delta_px != 0 || y_delta_px != 0) {
// printf("moving\n");
CGEventRef getLocationEvent = CGEventCreate(NULL);
CGPoint curr_pos = CGEventGetLocation(getLocationEvent);
// printf("moving %f %f\n", x_delta_px, y_delta_px);
CFRelease(getLocationEvent);
CGPoint next_pos =
CGPointMake(curr_pos.x + x_delta_px, curr_pos.y + y_delta_px);
// Make sure cursor does not go beyond display boundaries
CGDisplayCount display_count = 0;
CGDirectDisplayID display_id;
CGGetDisplaysWithPoint(next_pos, 1, &display_id, &display_count);
if (display_count == 0) {
// next_pos does not fit on any display, fit to the last known display
CGGetDisplaysWithPoint(last_pos, 1, &display_id, &display_count);
if (display_count != 0) {
CGRect display_rect = CGDisplayBounds(display_id);
next_pos.x = max(display_rect.origin.x, min(display_rect.origin.x + display_rect.size.width - 1, next_pos.x));
next_pos.y = max(display_rect.origin.y, min(display_rect.origin.y + display_rect.size.height - 1, next_pos.y));
}
}
CGEventType eventType;
if (left_mouse_down) {
eventType = kCGEventLeftMouseDragged;
} else {
eventType = kCGEventMouseMoved;
}
CGEventRef moveEvent = CGEventCreateMouseEvent(NULL, eventType, next_pos,
kCGMouseButtonLeft // ignored
);
CGEventSetDoubleValueField(moveEvent, kCGMouseEventDeltaX, next_pos.x - curr_pos.x);
CGEventSetDoubleValueField(moveEvent, kCGMouseEventDeltaY, next_pos.y - curr_pos.y);
CGEventPost(kCGHIDEventTap, moveEvent);
CFRelease(moveEvent);
last_pos = next_pos;
last_loop_at = curr_loop_at;
}
return;
}
int main() {
// Create an event tap to retrieve keypresses.
CGEventMask eventMask = CGEventMaskBit(kCGEventLeftMouseDown) | CGEventMaskBit(kCGEventLeftMouseUp) | CGEventMaskBit(kCGEventKeyDown) | CGEventMaskBit(kCGEventKeyUp) | CGEventMaskBit(kCGEventFlagsChanged);
CFMachPortRef eventTap =
CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap, 0, eventMask,
CGEventCallback, NULL);
// Exit the program if unable to create the event tap.
if (!eventTap) {
fprintf(stderr, "ERROR: Unable to create event tap.\n");
exit(1);
}
// Create a run loop source and add enable the event tap.
CFRunLoopSourceRef runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0);
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, kCFRunLoopCommonModes);
CGEventTapEnable(eventTap, true);
// Add a timer
CFRunLoopTimerContext context = {0, NULL, NULL, NULL, NULL};
CFRunLoopTimerRef timer = CFRunLoopTimerCreate(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent() + loop_period_s, loop_period_s, 0, 0, &mover_thread_run, &context);
CFRunLoopAddTimer(CFRunLoopGetCurrent(), timer, kCFRunLoopCommonModes);
// Start the loop
CFRunLoopRun();
return 0;
}