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The monsters' pathfinding is implemented manually and has some glaring issues (not being to go around the corner for instance). Might be nice to show how to use libtcod's path finding.
The text was updated successfully, but these errors were encountered:
The monsters' pathfinding is implemented manually and has some glaring issues (not being to go around the corner for instance). Might be nice to show how to use libtcod's path finding.
The text was updated successfully, but these errors were encountered: