This is a Forbidden Lands game System for the Foundry Virtual Tabletop. Made by @Perfectro, @patrys and @aMediocreDad. Maintained by @aMediocreDad
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Updated
Aug 16, 2024 - JavaScript
This is a Forbidden Lands game System for the Foundry Virtual Tabletop. Made by @Perfectro, @patrys and @aMediocreDad. Maintained by @aMediocreDad
RoQuest is a sophisticated abstract implementation of a Quest System. Although it can self manage nearly everything it also allows for the developer to manually set and manage everything.
A classic water pipe mini-game system for Unity.
This is a Sprint, Dash and ShakeCamera system made in C++.
A Foundry VTT game system for Warhammer Fantasy Roleplay - 3rd Edition.
Randomly generates a non-existent language and its translation key which players decipher in a pen and paper role-playing game. Also generates printable PDFs for the DM and players.
This (intermediate) system is made with Unreal Engine 4.27
This project is a flexible, extensible, and performance-optimized attribute management system for Unity.
Course project for my bachelor 3 year where I reproduced the target locking system like in the game Zelda.
A d20 and OSR-inspired TTRPG system for a postwar, cyberpunk setting.
This is a cover system made in blueprint.
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