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Seek icon #46

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2V3EvG4LMJFdRe opened this issue Jan 6, 2018 · 3 comments
Open

Seek icon #46

2V3EvG4LMJFdRe opened this issue Jan 6, 2018 · 3 comments

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@2V3EvG4LMJFdRe
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I'd like to request the implementation backward/forward icon, hopefully with a speed variation (one and two triangles), which the user could call from input.conf.

I believe like it'd be a natural development from having the play/pause icon. Not talking scripting-wise, but in how having that enabled follows a design philosophy were "what is done" is shown in screen, right? So for example, right now I have the bar enabled to appear when I seek (and nothing else), but it's just the bar - other people watching the movie with me know it's seeking, but don't know if it's going forward or backwards (specially now with a small seek were the progress doesn't really move). And to be clear that's just an example to illustrate the idea of how what's happening isn't currently entirely obvious when going y the screen indications, and not so much a real life problem.

@FichteFoll
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FichteFoll commented Jan 8, 2018

In addition to the seek bar, the OSD shows an icon left to the new seek position that indicates which direction the seek was in, at least when using the osd-msg-bar flag. My most used seek keys are the following:

RIGHT       osd-msg-bar seek  5 exact
LEFT        osd-msg-bar seek -5 exact
DOWN        osd-msg-bar seek  60
UP          osd-msg-bar seek -60

@torque
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torque commented Jan 9, 2018

This is a good idea, and one that I've thought of as well. I've already done some work to make it easier to add other icons. This will be implemented once I get my development branch in working condition.

@2V3EvG4LMJFdRe
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Oh hey, you're right! I didn't know about that function. For my use it doesn't work because I'd like to only have the icon and the bar, but cool.

Really nice to hear this is being implemented! The only other thing I'd like to request is a function that lets one place the icon on screen (X/Y) so that it doesn't always appear on the absolute center (because in my case it'd collide with the bar).

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