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GameRoom.cpp
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/*
Copyright (C) 2011-2012 Alican Sekerefe
TeamTwo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TeamTwo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Contact: [email protected]
*/
#include <map>
#include "GameRoom.h"
GameRoom::GameRoom(unsigned int roomID,std::string roomName,int playerCount,int capacity,std::string mapName,unsigned char gameType)
{
this->roomID=roomID;
this->roomName=roomName;
this->playerCount=playerCount;
this->mapName=mapName;
this->capacity=capacity;
this->owner=-1;
this->gameType=gameType;
}
int GameRoom::getCapacity()
{
return capacity;
}
unsigned int GameRoom::getRoomID()
{
return roomID;
}
std::string GameRoom::getMapName()
{
return mapName;
}
std::string GameRoom::getRoomName()
{
return roomName;
}
int GameRoom::getPlayerCount()
{
return playerCount;
}
void GameRoom::setTcpPort(int tcpPort)
{
this->tcpPort=tcpPort;
}
void GameRoom::setUdpServerPort(int udpPort)
{
this->udpServerPort=udpPort;
}
void GameRoom::setUdpClientPort(int udpPort)
{
this->udpClientPort=udpPort;
}
int GameRoom::getTcpPort()
{
return tcpPort;
}
int GameRoom::getUdpServerPort()
{
return udpServerPort;
}
int GameRoom::getUdpClientPort()
{
return udpClientPort;
}
void GameRoom::addClient(GameClient* client)
{
clientMap[client->getID()]=client;
}
void GameRoom::removeClient(unsigned int id)
{
clientMap.erase(clientMap.find(id));
}
GameClient* GameRoom::getClient(unsigned int id)
{
GameClient* client=NULL;
if(clientMap.find(id)!=clientMap.end())
client=clientMap[id];
return client;
}
void GameRoom::setPlayerCount(int count)
{
playerCount=count;
}
void GameRoom::setMapName(std::string mapName)
{
this->mapName=mapName;
}
void GameRoom::setGameType(unsigned char gameType)
{
this->gameType=gameType;
}
unsigned char GameRoom::getGameType()
{
return gameType;
}
unsigned int GameRoom::getOwner()
{
return owner;
}
void GameRoom::setOwner(unsigned int owner)
{
this->owner=owner;
}
std::map<unsigned int,GameClient*> GameRoom::getClientMap()
{
return clientMap;
}
void GameRoom::setTTFTPPort(int TTFTPPort)
{
this->TTFTPPort=TTFTPPort;
}
int GameRoom::getTTFTPPort()
{
return TTFTPPort;
}