From 6ef283e9a9a66562a94958b881f75df816e23509 Mon Sep 17 00:00:00 2001 From: Dahlon Date: Wed, 30 Oct 2024 22:17:25 +0000 Subject: [PATCH] Changed 10mm ammo and Ringneck spread --- .../guns/manufacturer/scarborough/ballistics.dm | 12 ++++++------ .../modules/projectiles/projectile/bullets/pistol.dm | 12 ++++++------ 2 files changed, 12 insertions(+), 12 deletions(-) diff --git a/code/modules/projectiles/guns/manufacturer/scarborough/ballistics.dm b/code/modules/projectiles/guns/manufacturer/scarborough/ballistics.dm index c6755bc808fb..c35982aabf17 100644 --- a/code/modules/projectiles/guns/manufacturer/scarborough/ballistics.dm +++ b/code/modules/projectiles/guns/manufacturer/scarborough/ballistics.dm @@ -55,9 +55,9 @@ ) - spread = 6 //becuase its compact, spread is slightly worse - spread_unwielded = 9 - recoil_unwielded = 2 + spread = 7 //becuase its compact, spread is slightly worse + spread_unwielded = 10 + recoil_unwielded = 4 EMPTY_GUN_HELPER(automatic/pistol/ringneck) @@ -70,9 +70,9 @@ EMPTY_GUN_HELPER(automatic/pistol/ringneck) w_class = WEIGHT_CLASS_NORMAL - spread = 5 //this one is normal sized, thus in theory its better, in theory at least - spread_unwielded = 7 - recoil_unwielded = 3 + spread = 6 //this one is normal sized, thus in theory its better, in theory at least + spread_unwielded = 8 + recoil_unwielded = 5 EMPTY_GUN_HELPER(automatic/pistol/ringneck/indie) diff --git a/code/modules/projectiles/projectile/bullets/pistol.dm b/code/modules/projectiles/projectile/bullets/pistol.dm index 37af59c1de57..63c16d86c6e1 100644 --- a/code/modules/projectiles/projectile/bullets/pistol.dm +++ b/code/modules/projectiles/projectile/bullets/pistol.dm @@ -35,32 +35,32 @@ /obj/projectile/bullet/c10mm name = "10mm bullet" - damage = 25 + damage = 30 armour_penetration = -20 /obj/projectile/bullet/c10mm/surplus name = "10mm surplus bullet" - damage = 20 + damage = 25 /obj/projectile/bullet/c10mm/ap name = "10mm armor-piercing bullet" - damage = 20 + damage = 25 armour_penetration = 20 /obj/projectile/bullet/c10mm/hp name = "10mm hollow point bullet" - damage = 40 + damage = 45 armour_penetration = -50 /obj/projectile/bullet/incendiary/c10mm name = "10mm incendiary bullet" - damage = 15 + damage = 20 armour_penetration = -20 fire_stacks = 2 /obj/projectile/bullet/c10mm/rubber name = "10mm rubber bullet" - damage = 7 + damage = 10 stamina = 38 armour_penetration = -40