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Feature Request: Quickened Spell Metamagic Handling #1

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trioderegion opened this issue Oct 27, 2020 · 3 comments
Open

Feature Request: Quickened Spell Metamagic Handling #1

trioderegion opened this issue Oct 27, 2020 · 3 comments
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@trioderegion
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from discord user JustinTheDM#5827

Would be kinda neat if the sorceror class came with metamagic 'attributes'
Where using a metamagic effect sets the attribute to true, and the next spell cast could "consume" that true, adjust the effect, and set the flag back to false
Something like @classes.sorceror.flags.extended, @classes.sorceror.flags.twinned, etc
A little extra work could even include "legality" checking and throw an error if you try to do something like twinned fireball

@hugoprudente hugoprudente added this to the 2.0.0 milestone Apr 20, 2021
@trioderegion
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I would like to reduce the scope of this issue to fit into the 2.0 release. As a survey of the metamagic options, the following are the ones most appropriate to 5e Helpers (in order of importance):

  1. Quickened Spell -- change action spell to bonus action. This interacts with the new action management system and would be a good starting point.
  2. Transmuted Spell -- change elemental damage type to another elemental damage type. Has no impact unless you are using damage automation and is therefor very low priority.

In summation, I would like to reduce the scope of this feature request to "Implement Quickened Spell Metamagic"

@trioderegion trioderegion changed the title Feature Request: Metamagic Handling Feature Request: Quickened Spell Metamagic Handling Apr 20, 2021
@hugoprudente hugoprudente self-assigned this Apr 20, 2021
@kandashi
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I believe Crymic or theRipper on discord has handling of transmuted spell which might be a good reference point

@trioderegion trioderegion modified the milestones: 2.0.0, 2.0.x May 22, 2021
@trioderegion
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Returning to the backburner. More class specific functionality will be coming soon (ish).

@trioderegion trioderegion removed this from the 2.0.x milestone Aug 12, 2021
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