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This repository has been archived by the owner on Jan 21, 2023. It is now read-only.
Would be kinda neat if the sorceror class came with metamagic 'attributes'
Where using a metamagic effect sets the attribute to true, and the next spell cast could "consume" that true, adjust the effect, and set the flag back to false
Something like @classes.sorceror.flags.extended, @classes.sorceror.flags.twinned, etc
A little extra work could even include "legality" checking and throw an error if you try to do something like twinned fireball
The text was updated successfully, but these errors were encountered:
I would like to reduce the scope of this issue to fit into the 2.0 release. As a survey of the metamagic options, the following are the ones most appropriate to 5e Helpers (in order of importance):
Quickened Spell -- change action spell to bonus action. This interacts with the new action management system and would be a good starting point.
Transmuted Spell -- change elemental damage type to another elemental damage type. Has no impact unless you are using damage automation and is therefor very low priority.
In summation, I would like to reduce the scope of this feature request to "Implement Quickened Spell Metamagic"
trioderegion
changed the title
Feature Request: Metamagic Handling
Feature Request: Quickened Spell Metamagic Handling
Apr 20, 2021
from discord user JustinTheDM#5827
Would be kinda neat if the sorceror class came with metamagic 'attributes'
Where using a metamagic effect sets the attribute to true, and the next spell cast could "consume" that true, adjust the effect, and set the flag back to false
Something like @classes.sorceror.flags.extended, @classes.sorceror.flags.twinned, etc
A little extra work could even include "legality" checking and throw an error if you try to do something like twinned fireball
The text was updated successfully, but these errors were encountered: