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This repository has been archived by the owner on Jan 21, 2023. It is now read-only.
It was mentioned on discord, but I thought to add it here too as a feature request.
The DMG also has a '6-corner' rule to calculate cover at the table on hex maps that maybe could be implemented too:
On hexes, use the same procedure as a grid, drawing lines between the corners of the hexagons. The target has half cover if up to three lines are blocked by an obstacle, and three-quarters cover if four or more lines are blocked but the attack can still reach the target.
The text was updated successfully, but these errors were encountered:
dirusulixes
changed the title
Extended Cover Calculator to hexes follwing DMG rule
Extend Cover Calculator to hexes follwing DMG rule
Sep 4, 2021
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It was mentioned on discord, but I thought to add it here too as a feature request.
The DMG also has a '6-corner' rule to calculate cover at the table on hex maps that maybe could be implemented too:
On hexes, use the same procedure as a grid, drawing lines between the corners of the hexagons. The target has half cover if up to three lines are blocked by an obstacle, and three-quarters cover if four or more lines are blocked but the attack can still reach the target.
The text was updated successfully, but these errors were encountered: