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On myLinux Mint 22.1 XFCE 64 bit the supermodel emulator works fine, but
in my "Supermodel.ini" I have tryed to reconfigure standard KEY_A, KEY_D, KEY_S, KEY_F, for fighting games, to act instead with these SDL commands:
KEY_LCTRL ("Left Control" Key , on my keyboard)
KEY_LALT ("Left Alt" Key , on my keyboard)
KEY_LSHIFT ("Left Shift" Key , on my keyboard)
KEY_SPACE ("Spacebar" Key , on my keyboard, this works!)
MODIFIED BY ME (supermodel.ini), NOT WORKING :
; Fighting game buttons
InputPunch = "KEY_LCTRL,JOY1_BUTTON1"
InputKick = "KEY_LALT,JOY1_BUTTON2"
InputGuard = "KEY_LSHIFT,JOY1_BUTTON3"
InputEscape = "KEY_SPACE,JOY1_BUTTON4"
InputPunch2 = "JOY2_BUTTON1"
InputKick2 = "JOY2_BUTTON2"
InputGuard2 = "JOY2_BUTTON3"
InputEscape2 = "JOY2_BUTTON4"
Where is my error ?, maybe KEY_LCTRL and other SDL key command does not exists ?
Another question:
Is there a SDL methot to map ESC key (the "exit" from emulator), to another button (for example, if i want to press JOY10 ?, for exiting emulation),
in "supermodel.ini" ?
The text was updated successfully, but these errors were encountered:
Hi, I have solved myself (keyboard mapping) problems:
The correct method (SDL SINTAX) for mapping keyboard special characters like SHIFT, CTRL, ALT, is to delete the "L" used before by me from supermodel.ini file:
MODIFIED BY ME (supermodel.ini), CORRECT, NOW IS WORKING !!! :
; Fighting game buttons
InputPunch = "KEY_CTRL,JOY1_BUTTON1"
InputKick = "KEY_ALT,JOY1_BUTTON2"
InputGuard = "KEY_SHIFT,JOY1_BUTTON3"
InputEscape = "KEY_SPACE,JOY1_BUTTON4"
InputPunch2 = "JOY2_BUTTON1"
InputKick2 = "JOY2_BUTTON2"
InputGuard2 = "JOY2_BUTTON3"
InputEscape2 = "JOY2_BUTTON4"
THE ONLY OPEN QUESTION IS:
HOW TO MAP A DIFFERENT "ESC" KEY TO "EXIT FROM EMULATOR" ?
(for example: using "Button10", of an "arcade stick" to close emulator, instead of "ESC" on the keyboard)
I don't think this RE-map is possible to do, without modyfing supermodel source code....
On myLinux Mint 22.1 XFCE 64 bit the supermodel emulator works fine, but
in my "Supermodel.ini" I have tryed to reconfigure standard KEY_A, KEY_D, KEY_S, KEY_F, for fighting games, to act instead with these SDL commands:
KEY_LCTRL ("Left Control" Key , on my keyboard)
KEY_LALT ("Left Alt" Key , on my keyboard)
KEY_LSHIFT ("Left Shift" Key , on my keyboard)
KEY_SPACE ("Spacebar" Key , on my keyboard, this works!)
ORIGINAL (supermodel.ini) WORKING:
; Fighting game buttons
InputPunch = "KEY_A,JOY1_BUTTON1"
InputKick = "KEY_S,JOY1_BUTTON2"
InputGuard = "KEY_D,JOY1_BUTTON3"
InputEscape = "KEY_F,JOY1_BUTTON4"
InputPunch2 = "JOY2_BUTTON1"
InputKick2 = "JOY2_BUTTON2"
InputGuard2 = "JOY2_BUTTON3"
InputEscape2 = "JOY2_BUTTON4"
MODIFIED BY ME (supermodel.ini), NOT WORKING :
; Fighting game buttons
InputPunch = "KEY_LCTRL,JOY1_BUTTON1"
InputKick = "KEY_LALT,JOY1_BUTTON2"
InputGuard = "KEY_LSHIFT,JOY1_BUTTON3"
InputEscape = "KEY_SPACE,JOY1_BUTTON4"
InputPunch2 = "JOY2_BUTTON1"
InputKick2 = "JOY2_BUTTON2"
InputGuard2 = "JOY2_BUTTON3"
InputEscape2 = "JOY2_BUTTON4"
Where is my error ?, maybe KEY_LCTRL and other SDL key command does not exists ?
Another question:
Is there a SDL methot to map ESC key (the "exit" from emulator), to another button (for example, if i want to press JOY10 ?, for exiting emulation),
in "supermodel.ini" ?
The text was updated successfully, but these errors were encountered: