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[scudp] The reflection continues #97
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It's possible supermodel is too bright. I remember we had some custom logic in there for fixed shading + 1.5 hardware. The question is, can anyone like professionally match the images together and work out if those parts really are too bright? And if so by how much? Maybe then I can figure out the logic. |
Yeah I watched a video and saw the brightness flickering on original h/w |
I haven't really looked into this myself yet, but I know that specular reflection on the player car in Daytona 2 is a little bit too bright compared to real hardware so perhaps this could be a similar issue. |
I think it's using fixed shading, which instead of normal lighting, they pack a brightness value into the normals for shading. |
In real hardware, reflections are interrupted once.
But the supermodel continues to reflect
I think it's the same problem as LA Machine Guns and Spike Out.
Maybe even a splash from Virtual On.
#11
#9
Video
https://youtu.be/iFSpmnKcQj0?si=i2Rsyn_eI5Oizfym&t=261
https://youtu.be/fMdOngI_Yds?si=zz2k1aBW8gM02suE&t=216
Screenshot

State save
scudplus.zip
This is a well-known problem for a long time, but I couldn't find it, so I created it.
Use Google Translation
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