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As the title implies, instead of a macro defining a constant 16 by 9 ratio, use the user's monitor aspect ratio for rendering. Perhaps the current monitor that the game window is on, or just the primary monitor, whichever feels more natural.
The text was updated successfully, but these errors were encountered:
8bitslime
changed the title
Use aspect ration from monitor instead of hard-coding 16/9
Use aspect ratio from monitor instead of hard-coding 16/9
Dec 7, 2019
As the title implies, instead of a macro defining a constant 16 by 9 ratio, use the user's monitor aspect ratio for rendering. Perhaps the current monitor that the game window is on, or just the primary monitor, whichever feels more natural.
The text was updated successfully, but these errors were encountered: