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Ben Howes edited this page Sep 17, 2015
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This wiki documents how to use, customize, and contribute to Spectacles. Hit the links in the Pages list to the right to get started.
Spectacles is driven by THREE.js. It uses THREE.js to render geometry in the browser, and the exporter > viewer workflow relies on THREE's capability to load THREE.js geometry described in .json files. Just as THREE.js wraps around WebGL so that programmers don't have to muck around with low level WebGL code, Spectacles wraps around THREE.js so AEC authors don't have to mess with too much THREE.js code.