Releases: tuntematonjr/Tun-Respawn-System
Releases · tuntematonjr/Tun-Respawn-System
v1.7.1 Contested rewrite
ReWritten contested checks and how markers & respawn pos is handled.
Full Changelog: v1.7.0...v1.7.1
v1.7.0 Player Tickets
Resets respawn type to default!!
- New respawn type. Player tickest, each player has own ticket pool.
- Each side can have different starting ticket count for each player.
- Custom function to update players ticket count
- Updated this to update AAR at mission start.
- Less logs
- Added 5s delay before you are moved to spectator
Full Changelog: v1.6.5...v1.7.0
v1.6.5
-Hotfix for fix what was outsourced
Full Changelog: v1.6.4...v1.6.5
v1.6.4
-Fixed TFAR LR error when changing settings.
-Fix Save Gear option not giving binoculars to respawners #13 Thanks to @rundabollen
Full Changelog: v1.6.2...v1.6.4
v1.6.3
Add fix what fixed thing, but i removed fix and it needed fixing again, so here is the fix.
v1.6.2
more debug
v1.6.1
-Fixed main base flag pole actions
v1.6.0
Full Changelog: v1.5.1...v1.6.0
- RPT will have now all kind of logs.
- There is now auto generated briefing notes.
- Can be modified in cba settings
- Units waiting respawn are stored in variables now.
- This allows me to some point add way to respawn single unit etc. Also it is easier way to mission makers to get accses to who are in respawn.
//Units who are going to be respawned in next wave
Tun_respawn_waitingRespawnWest
Tun_respawn_waitingRespawnEast
Tun_respawn_waitingRespawnGuer
Tun_respawn_waitingRespawnCiv
//Units who are in delayed respawn wave
Tun_respawn_waitingRespawnDelayedWest
Tun_respawn_waitingRespawnDelayedEast
Tun_respawn_waitingRespawnDelayedGuer
Tun_respawn_waitingRespawnDelayedCiv
- Fixed force respawn
- Main base flagpole uses ACE-interaction.
- Flagpoles now uses ace actions. Thanks to [A] nomisum and diwakos helping me in discord.
- Thanks rundabollen for suggestion/reminding me.
MSP things
- Added checks to make sure that MSP classname exist.
- Now it will just skip it and makes error to RPT.
- Thanks tanaaKa for reporting
- Re structured contested check
- It should be now 4 100 000 Nanoseconds faster
- Contested check can be disabled and re-enabled at mid mission
Tun_msp_disableContestedCheck = true;
Something that forgot. I should start make better notes for myself.
v1.5.1
- Added support to potato tool
- Added new eventhandlers.
Will break old missions due cba settings modification.
(hotfix for save gear system)
v1.5.0
- Added support to potato tool
- Added new eventhandlers.
Will break old missions due cba settings modification.