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TriggerHappy.csproj
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TriggerHappy.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{FD94F4BB-AB28-497F-9F9B-59530D895CD5}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>TriggerHappy</RootNamespace>
<AssemblyName>TriggerHappy</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>5</LangVersion>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" command="cpdest.sh ${TargetFile}" workingdir="${SolutionDir}" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>5</LangVersion>
</PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Compile Include="Framework\PacketMarshal.cs" />
<Compile Include="Packets\StrikeNPC.cs" />
<Compile Include="Packets\StrikeNPCHeldItem.cs" />
<Compile Include="TriggerHappyPlugin.cs" />
<Compile Include="Framework\Trigger.cs" />
<Compile Include="Framework\Chain.cs" />
<Compile Include="Triggers\PacketThresholdTrigger.cs" />
<Compile Include="Framework\Filter.cs" />
<Compile Include="Filters\PacketFilter.cs" />
<Compile Include="Filters\AlwaysFilter.cs" />
<Compile Include="Filters\NeverFilter.cs" />
<Compile Include="Framework\Action.cs" />
<Compile Include="Actions\CallAction.cs" />
<Compile Include="Actions\JumpAction.cs" />
<Compile Include="Framework\Attributes\TriggerAttribute.cs" />
<Compile Include="Actions\DisconnectPlayerAction.cs" />
<Compile Include="Framework\Attributes\FilterAttribute.cs" />
<Compile Include="Framework\Attributes\ActionAttribute.cs" />
<Compile Include="Triggers\AlwaysTrigger.cs" />
<Compile Include="ChainLoader.cs" />
<Compile Include="Framework\THLog.cs" />
<Compile Include="Actions\HandlePacketAction.cs" />
<Compile Include="Triggers\RangeCheckTrigger.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="TerrariaServer">
<HintPath>BuildReferences\TerrariaServer\APIVersion1.15\TerrariaServer.exe</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="ChainLibrary\range-checks.xml" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="ChainLibrary\__INCOMING__.xml">
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="ChainLibrary\stdchains.xml">
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="ChainLibrary\anti-spam.xml">
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>xcopy /y /i "$(TargetPath)" "$(SolutionDir)\ServerInstance4.2\ServerPlugins"</PostBuildEvent>
</PropertyGroup>
</Project>