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We want to store the rooms in a game_struct in a hash table, sorted by coords, so that we can find rooms based on their coordinates immediately without taking up too much memory (since the game could include a lot of rooms). This is why we decided on a hash table (efficient and sparse).
The text was updated successfully, but these errors were encountered:
This issue seeks to address 2 problems:
Our solution consists of:
We want to store the rooms in a game_struct in a hash table, sorted by coords, so that we can find rooms based on their coordinates immediately without taking up too much memory (since the game could include a lot of rooms). This is why we decided on a hash table (efficient and sparse).
The text was updated successfully, but these errors were encountered: