-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmystrategy.hpp
285 lines (240 loc) · 8.26 KB
/
mystrategy.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
#ifndef MYSTRATEGY_H
#define MYSTRATEGY_H
#ifndef HEADER_OLNY_INLINE
#include "Strategy.hpp"
#endif
#include <bitset>
#include <iostream>
#include <map>
enum class Direction {
UP, DOWN
};
int getNearestToLevelDestination(Simulator &sim, MyElevator& elevator, int level);
int getNearestToLevelDestinationNoRand(Simulator &sim, MyElevator& elevator, int level);
class MyStrategy;
struct ElevatorStrategyUpDown
{
Side side;
Direction dir = Direction::UP;
int dirChanges = 0;
int firstMoveMinDest = 0;
bool doPredictions = true;
void makeMove(Simulator &sim, MyElevator &elevator, MyStrategy *strategy)
{
Direction old = dir;
doMakeMove(sim, elevator, strategy);
if (old != dir)
++dirChanges;
}
void doMakeMove(Simulator &sim, MyElevator &elevator, MyStrategy *strategy)
{
if (dir == Direction::UP && elevator.getFloor() == (LEVELS_COUNT - 1))
dir = Direction::DOWN;
else if (dir == Direction::DOWN && elevator.getFloor() == 0)
dir = Direction::UP;
if (doPredictions && elevator.state == EState::CLOSING && elevator.closing_or_opening_ticks == 98)
{
recalcDestinationBeforeDoorsClose(sim, elevator, strategy);
return;
}
if (elevator.state != EState::FILLING)
return;
Value value = sim.getCargoValue(elevator);
int floor = elevator.getFloor();
if (elevator.passengers.size() == MAX_PASSENGERS && elevator.time_on_the_floor_with_opened_doors >= 40)
{
int go_to_floor = getNearestToLevelDestinationNoRand(sim, elevator, elevator.getFloor());
goToFloor(elevator, go_to_floor);
}
int passCount = invitePassengers(sim, elevator);
if (sim.tick < 1980 && floor == 0)
++passCount;
bool anyElevatorsCloserThanMe = false;
for (MyElevator &otherEl : sim.elevators)
{
if (otherEl.side == side && otherEl.state == EState::FILLING && otherEl.getFloor() == floor && otherEl.ind < elevator.ind)
{
anyElevatorsCloserThanMe = true;
break;
}
}
if (!passCount)
{
bool anyElevatorsCloser = false;
/*for (MyElevator &e : sim.elevators)
{
if (e.id != elevator.id && e.ind < elevator.ind && e.side == elevator.side && e.state == EState::FILLING && e.getFloor() == floor
&& e.passengers.size() < 10 && elevator.passengers.size() >= 10 && e.time_on_the_floor_with_opened_doors > 40)
{
anyElevatorsCloser = true;
}
}*/
if (!anyElevatorsCloser)
{
//int maxWait = 300 - std::max(0, (int) (elevator.passengers.size()) - 12) * 25;
int maxWait;
if (elevator.time_on_the_floor_with_opened_doors < 40)
maxWait = 630;
else
maxWait = 630 - std::max(0, (int) (elevator.passengers.size()) - 9) * 50;
// 600 7*50 RES: 1.06206 10375.2 11019.1 rem 817.7 1285.5 W 72 L 28 GOOD!
// 600 8 50 RES: 1.07105 10244.1 10971.9 rem 833.9 1335.4 W 75 L 24 GOOD!
// 600 9 50 RES: 1.07693 10161.8 10943.5 rem 801 1342.8 W 82 L 18 GOOD!
// 620 9 50 RES: 1.07793 10141.9 10932.3 rem 842.4 1348.2 W 83 L 17 GOOD!
// 630 9 50 RES: 1.07779 10126.6 10914.3 rem 847.8 1374.3 W 84 L 16 GOOD!
// 600 9 55 RES: 1.07187 10227.1 10962.1 rem 818.9 1351.1 W 79 L 20 GOOD!
// 620 9 55 RES: 1.07481 10184.1 10946 rem 767.8 1360.6 W 81 L 19 GOOD!
// 630 9 55 RES: 1.07199 10189.6 10923.1 rem 798.5 1360.8 W 79 L 20 GOOD!
// 630 9 60 RES: 1.07513 10215.9 10983.4 rem 830 1335 W 78 L 21 GOOD!
// 10 50 RES: 1.05791 10207.7 10798.8 rem 832.3 1418.2 W 75 L 25 GOOD!
int ticksToWait = std::min(std::max(0, 7200 - sim.tick - std::min(1200, value.ticks)), maxWait);
// 1300 RES: 1.08322 10153.2 10998.2 rem 900 1232.8 W 83 L 16 GOOD!
// 1200 RES: 1.08367 10136.8 10984.9 rem 890.4 1263.6 W 84 L 15 GOOD!
// 1100 RES: 1.08038 10130.6 10944.9 rem 879.5 1313.5 W 84 L 16 GOOD!
// 1000 RES: 1.07779 10126.6 10914.3 rem 847.8 1374.3 W 84 L 16 GOOD!
// 900 RES: 1.07609 10130.1 10900.9 rem 839.1 1437.5 W 83 L 17 GOOD!
// RES: 7 50 1.06206 10375.2 11019.1 rem 817.7 1285.5 W 72 L 28 GOOD!
int t = -1;
for (auto && p = sim.outPassengers.begin(); p != sim.outPassengers.upper_bound(sim.tick + ticksToWait); ++p)
{
if (p->second.getFloor() == floor)
{
++passCount;
if (t == -1)
t = p->first;
}
}
if (t > sim.tick + (250 + passCount * 60))
{
passCount = 0;
}
}
}
int go_to_floor = getNearestToLevelDestinationNoRand(sim, elevator, elevator.getFloor());
if (!passCount && elevator.time_on_the_floor_with_opened_doors >= 40)
{
if (go_to_floor != floor)
{
goToFloor(elevator, go_to_floor);
}
else
{
int floorsPass[LEVELS_COUNT] = {};
for (auto && p = sim.outPassengers.begin(); p != sim.outPassengers.upper_bound(sim.tick + 800); ++p)
{
floorsPass[p->second.getFloor()] += p->second.getValue2(elevator.side);
}
if (dir == Direction::UP)
goToFloor(elevator, floor + 1);
else
goToFloor(elevator, floor - 1);
}
}
else if (go_to_floor != floor && sim.tick > 6500)
{
double timeToFloor = std::abs(go_to_floor - elevator.getFloor());
if (go_to_floor > elevator.getFloor())
timeToFloor *= 60;
else
timeToFloor *= 51;
timeToFloor += 241;
if (sim.tick + timeToFloor >= 7200)
goToFloor(elevator, go_to_floor);
}
}
void recalcDestinationBeforeDoorsClose(Simulator &sim, MyElevator &elevator, MyStrategy *strategy);
void goToFloor(MyElevator &elevator, int go_to_floor)
{
if (go_to_floor > elevator.getFloor())
dir = Direction::UP;
else
dir = Direction::DOWN;
elevator.go_to_floor = go_to_floor;
}
int invitePassengers(Simulator &sim, MyElevator &elevator)
{
int passCount = 0;
int floor = elevator.getFloor();
bool anyEnemyElevatorsCloser = false;
bool anyElevatorsCloser = false;
for (MyElevator &e : sim.elevators)
{
if (e.id != elevator.id && e.ind <= elevator.ind && e.state == EState::FILLING && e.getFloor() == floor && e.side != elevator.side)
{
anyEnemyElevatorsCloser = true;
}
if (e.id != elevator.id && e.ind <= elevator.ind && e.state == EState::FILLING && e.getFloor() == floor)
{
anyElevatorsCloser = true;
}
}
std::multimap<int, MyPassenger *> passengers;
for (std::pair<const int, MyPassenger> & passengerEntry : sim.passengers)
{
MyPassenger &passenger = passengerEntry.second;
int dest_floor = passenger.dest_floor;
if (std::abs(dest_floor - passenger.from_floor) <= 1)
continue;
bool our = passenger.side == elevator.side;
//if (dir == Direction::UP && passenger.dest_floor > passenger.from_floor || dir == Direction::DOWN && passenger.dest_floor < passenger.from_floor)
{
if (floor == 0 && dirChanges == 0 && dest_floor <= firstMoveMinDest && sim.tick < 1980)
continue;
if (passenger.getFloor() == floor)
{
if (passenger.state == PState::WAITING_FOR_ELEVATOR || passenger.state == PState::RETURNING)
{
/*if (passenger.dest_floor == 0)
{
passenger.set_elevator.insert(elevator.id);
++passCount;
}
else
{*/
passengers.insert(std::make_pair(passenger.getValue(side), &passenger));
//}
}
else if (passenger.state == PState::MOVING_TO_ELEVATOR && passenger.elevator == elevator.id)
{
++passCount;
//levels.set(dest_floor);
}
}
}
}
//double maxDist = 0;
//if (!anyElevatorsCloser)
{
int limit = MAX_PASSENGERS - (int) elevator.passengers.size() - passCount;
if (anyEnemyElevatorsCloser || elevator.ind == 3 && anyElevatorsCloser)
limit += 3;
for (auto it = passengers.rbegin(); it != passengers.rend(); ++it)
{
if (limit <= 0)
break;
if (limit <= 2 && it->first < 30 || limit <= 4 && it->first < 20)
continue;
it->second->set_elevator.insert(elevator.id);
++passCount;
--limit;
//maxDist = std::max(maxDist, std::abs(it->second->x - (double) elevator.x));
}
}
return passCount;
}
};
class MyStrategy
{
public:
Side side;
Simulator sim;
ElevatorStrategyUpDown strategy1;
ElevatorStrategyUpDown strategy2;
ElevatorStrategyUpDown strategy3;
ElevatorStrategyUpDown strategy4;
MyStrategy(Side side);
~MyStrategy();
void makeMove(Simulator &inputSim);
void makeMove();
};
#endif // MYSTRATEGY_H