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Before I describe the issue I should say that I don't think the issue I am experiencing is anything to do with Chrome's policy of needing to click a button before loading any audio related code.
Soundpool audio works absolutely fine when running:
as a native android mobile app
on desktop Chrome web browser
on android mobile device's Firefox web browser
Soundpool audio is NOT working when running:
on android mobile device's Chrome web browser
I make sure to run following code only after user pressed a Flutter button:
poolOptions = const SoundpoolOptions(maxStreams: 8);
pool?.dispose();
pool = Soundpool.fromOptions(options: _poolOptions);
Is there anything else I should configure for soundpool audio to work on a mobile device's Chrome web browser?
Running code with:
Flutter version 3.7.5
Soundpool 2.3.0
Cheers, PM
The text was updated successfully, but these errors were encountered:
Hi,
Before I describe the issue I should say that I don't think the issue I am experiencing is anything to do with Chrome's policy of needing to click a button before loading any audio related code.
Soundpool audio works absolutely fine when running:
Soundpool audio is NOT working when running:
I make sure to run following code only after user pressed a Flutter button:
Is there anything else I should configure for soundpool audio to work on a mobile device's Chrome web browser?
Running code with:
Cheers, PM
The text was updated successfully, but these errors were encountered: