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Hello, thank you for this great package!
I found an issue. The soundpool.stop() is not always working when loading from file. It occurred on iOS, I didn't test Android.
soundpool.stop()
Here's minimal reproducible code:
int _streamId; _streamId = await _soundpool.loadAndPlayUri(file.uri.toString()); // stop not working await _soundpool.stop(_streamId); _streamId = await _soundpool.loadAndPlayUint8List(file.readAsBytesSync()); // stop not working await _soundpool.stop(_streamId); _streamId = await _soundpool.play( await _soundpool.load( file.readAsBytesSync().buffer.asByteData(), ), ); // stop working await _soundpool.stop(_streamId);
Soundpool 2.3.0 Flutter 3.10.5 iOS 16.1
The text was updated successfully, but these errors were encountered:
@dvagala have you found a solution to that? I'm having the same issue with flutter 3.19.5, ios 17.4 and soundpool 2.4.1
Sorry, something went wrong.
@novas1r1 It was quite a time ago, but I think I just used that last approach from the reproducible code above
_streamId = await _soundpool.play( await _soundpool.load( file.readAsBytesSync().buffer.asByteData(), ), ); // stop working await _soundpool.stop(_streamId);
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Hello, thank you for this great package!
I found an issue. The
soundpool.stop()
is not always working when loading from file. It occurred on iOS, I didn't test Android.Here's minimal reproducible code:
Soundpool 2.3.0
Flutter 3.10.5
iOS 16.1
The text was updated successfully, but these errors were encountered: