Refactor global and related scripts #119
Merged
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This PR refactors some things in the global autoload script:
Engine.is_editor_hint
), because the global autoload is not atool
script.Game
script.Game
script mentioned above toWorld
in order to better match its node name in theWorld.tscn
scene..tres
files), which is handy to edit properties in the editor (name, emblem and color).