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[Readme]: improved readbility
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README.md

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@@ -147,6 +147,7 @@ The Untold Engine is powered by modular systems that simplify game development.
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- [Scenegraph](docs/UsingScenegraph.md): Enables parent-child relationships between entities
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- [Shaders](docs/shaders.md): Add or modify shaders to fit your game's stye.
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- [Importing Assets](docs/ImportingAssetFiles.md): Importing assets into your game project
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## Visuals

docs/ImportingAssetFiles.md

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- **Integrating the Engine into Your Game Project** – Perfect for game developers who want to build a game using the engine. This requires adding the engine as a Swift Package Dependency in a game project.
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The process to import assets differ depending if you are using the engine as either standalone or in your game project. Please refer to the proper section below.
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The process to import assets differ depending if you are using the engine as either standalone or in your game project.
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If you are:
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- Using the engine as standalone, Follow these steps (#How-to-export-assets-using-the-engine-as-standalone)
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- Using the engine in your game project, Follow these steps (#How-to-export-assets-using-your-game-project)
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## Requirements
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Make sure to use Blender 4.2.3 or later
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## How to export a file to USDC (engine standalone)
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## How to export assets using the engine as standalone
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The Untold Engine requires all files to be of type usdc. To export your model or scene from Blender, click on File->Export->USD
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Once you hit export, the model should show up in the Resources/Animations folder.
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## How to export a file to USDC (your game project)
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## How to export assets using your game project
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The Untold Engine requires all files to be of type usdc. To export your model or scene from Blender, click on File->Export->USD
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images/howtoexportStandalone.png

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