Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cosa facciamo con el VisualCharacter? #214

Open
fdodino opened this issue Oct 8, 2024 · 1 comment
Open

Cosa facciamo con el VisualCharacter? #214

fdodino opened this issue Oct 8, 2024 · 1 comment
Labels
question Further information is requested wollok-game

Comments

@fdodino
Copy link
Contributor

fdodino commented Oct 8, 2024

Eso, el VisualCharacter es un objeto útil al comienzo, pero qué responsabilidades le tenemos que dar?

@isaiaslafon
Copy link

Maybe setup a general closure for every direction or a closure for each one (less practical because beign more similar to define every key). Something like: game.visualCharacterDo( visualCharacter, { visualCharacter.doSomething() })
or: game.addVisualCharacter( visualCharacter, actionsClosure )

@PalumboN PalumboN added question Further information is requested wollok-game labels Nov 11, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
question Further information is requested wollok-game
Projects
None yet
Development

No branches or pull requests

3 participants