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Copy file name to clipboardexpand all lines: cag-template_old.tex
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However, we find that the unevenness of fluid surfaces caused by the distribution of particles has not yet been handled properly in screen space rendering. Inspired by work from Yu and Turk~\cite{yu2013reconstructing}, we provide anisotropic transformation for particle textures prior to the derivation of depth image to get a smoother fluid surface.
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\begin{figure}[!t]
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\centering
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\begin{overpic}
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[width=\linewidth]{figs/surface_processing.png}
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\put(50,88) {camera}
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\put(55,63) {foreground surface}
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\put(5,37) {background surface}
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\put(63,5) {refraction direction}
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\end{overpic}
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\caption{The schematic diagram of surface processing in screen space rendering method.}
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\label{fig:figure1}
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\end{figure}
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%\begin{figure}[!t]
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%\centering
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%\begin{overpic}
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% [width=\linewidth]{figs/surface_processing.png}
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% \put(50,88) {camera}
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% \put(55,63) {foreground surface}
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% \put(5,37) {background surface}
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% \put(63,5) {refraction direction}
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%\end{overpic}
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%\caption{The schematic diagram of surface processing in screen space rendering method.}
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%\label{fig:figure1}
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%\end{figure}
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\section{Real-time Screen Space Fluid Rendering}
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Fluid rendering in the screen space is performed by drawing the 3D fluid directly into the 2D screen without generating surface meshes, as shown in Fig.\ref{fig:figure1}, and is closely related to image processing algorithms~\cite{ref:green2010screen}. The schematic diagram describing the procedure of the surface rendering algorithm is shown in Fig.\ref{fig:figure2} and is detailed in the following.
Copy file name to clipboardexpand all lines: diff.tex
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However, we find that the unevenness of fluid surfaces caused by the distribution of particles has not yet been handled properly in screen space rendering. Inspired by work from Yu and Turk~\cite{yu2013reconstructing}, we provide anisotropic transformation for particle textures prior to the derivation of depth image to get a smoother fluid surface.
\DIFdelendFL\caption{\DIFdelbeginFL\DIFdelFL{The schematic diagram }\DIFdelendFL\DIFaddbeginFL\DIFaddFL{Experimental comparison }\DIFaddendFL of \DIFdelbeginFL\DIFdelFL{surface processing }\DIFdelendFL\DIFaddbeginFL\DIFaddFL{isotropy and anisotropy }\DIFaddendFL in \DIFdelbeginFL\DIFdelFL{screen space rendering method}\DIFdelendFL\DIFaddbeginFL\DIFaddFL{the dam break scenario}\DIFaddendFL .}
\caption{Experimental comparison of isotropy and anisotropy in the dam break scenario.}
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\label{fig:figure4}
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\end{figure}
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\section{Real-time Screen Space Fluid Rendering}
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Fluid rendering in the screen space is performed by drawing the 3D fluid directly into the 2D screen without generating surface meshes, as shown in Fig.\ref{fig:figure1}, and is closely related to image processing algorithms~\DIFdelbegin\DIFdel{\mbox{%DIFAUXCMD
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