diff --git a/html/index.html b/html/index.html
index a3b3c76..dfa399e 100644
--- a/html/index.html
+++ b/html/index.html
@@ -72,7 +72,6 @@
The Word Search Game
-
diff --git a/html/lobby.js b/html/lobby.js
deleted file mode 100644
index 677ecd5..0000000
--- a/html/lobby.js
+++ /dev/null
@@ -1,79 +0,0 @@
-document.addEventListener("DOMContentLoaded", function() {
- const socket = new WebSocket("ws://" + window.location.hostname + ":9105");
- const gameSelect = document.getElementById("gameSelect");
- const modeSelect = document.getElementById("modeSelect");
- const confirmButton = document.getElementById("confirmButton");
- const startButton = document.getElementById("startButton");
- const leaveButton = document.getElementById("leaveButton");
- const refreshButton = document.getElementById("refreshButton");
- const gameTable = document.getElementById("gameListSection");
-
- socket.onopen = function() {
- console.log("WebSocket connection opened.");
- requestGameList();
- };
-
- socket.onmessage = function(event) {
- const data = JSON.parse(event.data);
- if (data.type === "gameListUpdate") {
- updateGameList(data.games);
- }
- };
-
- socket.onerror = function(error) {
- console.error("WebSocket error:", error);
- };
-
- socket.onclose = function() {
- console.log("WebSocket connection closed.");
- };
-
- confirmButton.addEventListener('click', function() {
- const gameIndex = gameSelect.selectedIndex;
- const modeIndex = modeSelect.selectedIndex;
- if (gameIndex >= 0 && modeIndex >= 0) {
- joinGame(gameSelect.value, modeSelect.options[modeSelect.selectedIndex].text);
- } else {
- alert('Please select both a game and a mode.');
- }
- });
-
- refreshButton.addEventListener('click', function() {
- requestGameList();
- });
-
- function requestGameList() {
- socket.send(JSON.stringify({ type: "requestGameList" }));
- }
-
- function joinGame(gameId, mode) {
- const message = {
- type: "joinGame",
- gameId: gameId,
- mode: mode
- };
- socket.send(JSON.stringify(message));
- }
-
- function updateGameList(games) {
- while (gameTable.rows.length > 1) {
- gameTable.deleteRow(1);
- }
-
- // Add new rows for each game
- games.forEach(function(game) {
- let row = gameTable.insertRow();
- let nameCell = row.insertCell(0);
- let joinCell = row.insertCell(1);
- let playersCell = row.insertCell(2);
-
- nameCell.textContent = game.name;
- joinCell.innerHTML = ``;
- playersCell.textContent = game.players.join(", ");
- });
- }
-});
-
-
-
-