In this section we will deal with compilation from sources of libraries.
/!\ Disclaimer: This is for advanced users, note that libraries are already compiled in released addon. You can
find them in addons/IsometricMap/libs
.
Here is the project structure we recommend to compile from sources.
└── Project root
├── godot-cpp (gdnative bindings, consider using a git submodule)
└── godot-2.5D-isometric-map-editor (this repo, consider using it as a submodule of you GDNatives repo)
├── demo (contains demo project)
├── .github (contains github actions)
├── .README (documentations files)
├── CMakeLists.txt (Here for CLion)
├── LICENSE
├── jni (here for android build)
├── README.md
├── SConstruct (here to build on Windows, Linux, OSX and IOS
└── src
For godot-cpp
we recommend using Utopia-Rise's fork for android build
purpose, you can then check it out on utopia-3.2
branch.
The first thing to do is to build godot-cpp
bindings.
Go in godot-cpp
folder and build for the platform you want, following the
documentation.
As ios is not documented, here is the command line to use:
scons platform=ios target=release generate_bindings=yes ios_arch=[arch]
with:
[arch] = {armv7, arm64, x86_64}
You should then have you compiled library in godot-cpp/bin
folder.
Head to godot-2.5D-isometric-map-editor
folder.
Excepted for android, which does not use scons but ndk-build, the command is the same than the one for bindings, without
the generate_bindings
arguments.
Example: scons platform=windows target=release bits=64
You can also avoid target parameter if you want a debug build.
You should have the built addon in godot-2.5D-isometric-map-editor/bin
folder.
We use ndk-build
for to get addon compiled for android.
Here is the command:
$ANDROID_NDK_ROOT/ndk-build NDK_PROJECT_PATH=. APP_BUILD_SCRIPT=Android.mk APP_PLATFORM=android-21
You should have set ANDROID_NDK_ROOT
in Build cpp bindings if you followed the
documentation.
You should have built addon in godot-2.5D-isometric-map-editor/libs
folder.
If you want to use built addon, simply copy it to the right platform folder in
addons/IsometricMap/libs
of your project.
As an example for demo project on linux:
godot-2.5D-isometric-map-editor/demo/addons/IsometricMap/libs/linux/libGodotIsoMapEditor.linux.release.64.so
You can then run editor and game with you modifications.
By the way, feel free to PR !