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Currently it's not possible to register custom resource types.
We can maybe support this by providing a way so the user can do custom property registrations. The user is then in full control on how he want's to register the property and how the kotlin object should be created when returned from godot through the cinterop.
The text was updated successfully, but these errors were encountered:
Currently it's not possible to register custom resource types.
We can maybe support this by providing a way so the user can do custom property registrations. The user is then in full control on how he want's to register the property and how the kotlin object should be created when returned from godot through the cinterop.
The text was updated successfully, but these errors were encountered: