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Hangs between maps #2
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Thanks for reporting. I have a few questions: |
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Thanks, that helps. Does it happen always, on every server? This is possibly an issue with the "faster reconnect" patch. I don't see yet how it could cause an eternal waiting, but i'm looking into it. |
I haven't tried any other servers, but I'll let you know what happens. I was also thinking about the faster reconnect feature, and looked for a way to disable it but didn't find anything. I should also point out that I'm using a patched BF1942 client: the version created by Henk. It includes fixes for some exploits and some other useful stuff. https://team-simple.org/forum/viewtopic.php?id=9261 |
All the other features (and I tried most of them) worked as expected, so if there was a way to get around this problem I would probably use it. |
This is a new build, it has some debug logging into the logs/ directory, please reproduce the bug, then exit the game and post the log file. I also added an option to disable the "faster mapchange": |
Downloaded the new version and copied it to my BF42 client folder as before. In game, disabled fasterMapchange. Hung again between maps. Closed client and confirmed the setting in bf42plus.ini. Debug log below.
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If you changed the setting ingame it only applies after the next restart. |
dsound.zip |
Started the BF42 client after first making sure that the setting is disabled in bf42plus.ini. Played a map and then... it loaded the next map fine. Thanks for the fix! |
We posted at the same time. I'm trying the latest version you posted: I'll re-enable the faster map change feature and post the log if the problem recurs. Also: where did you get the newer version of the Henk BF1942 client? |
The problem remains. |
The fast restart mode is not disabled for you. Type |
With 'fasterMapchange = off' in bf42plus.ini, the feature is disabled, and there's no problem between maps. With 'fasterMapchange = on' in bf42plus.ini, the feature is enabled, and the client hangs between maps. |
Interesting, thanks for testing... As far as i can tell from the logs the game does everything it needs to do, this may be a network problem. If you are interested (I am!) about figuring this out i could try to take a look at this via AnyDesk. With that software I can remotely control your machine with your permission, you can take over control any time. Let me know if you are willing to do this. If I could figure out what exactly causes this problem on your side I could implement a permanent fix in plus, so if it occurs to somebody else he/she doesn't have to manually disable this option. |
Sorry, I'm not comfortable with granting remote access. I'm perfectly willing to try any more fixes you think of, or to provide any additional feedback that would be of use. In the meantime, though, I'm perfectly happy to just disable the fasterMapchange feature. |
…is applied, the SERVER_INFO packets are somehow lost see issue #2
Understandable. Please try the following build with |
@jrmain Please test it when you have the time. |
No change. I get 'loading, please wait' for about three minutes, then 'disconnected from server'. |
With dsound.dll loaded, I can see and use its various features. Unfortunately, when a map ends, I get stuck on the next map's loading screen. I have to hit Escape and click Disconnect, then reconnect.
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