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sudoku.py
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sudoku.py
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class Board:
def __init__(self, board):
self.board = board
def __str__(self):
upper_lines = f'\n╔═══{"╤═══"*2}{"╦═══"}{"╤═══"*2}{"╦═══"}{"╤═══"*2}╗\n'
middle_lines = f'╟───{"┼───"*2}{"╫───"}{"┼───"*2}{"╫───"}{"┼───"*2}╢\n'
lower_lines = f'╚═══{"╧═══"*2}{"╩═══"}{"╧═══"*2}{"╩═══"}{"╧═══"*2}╝\n'
board_string = upper_lines
for index, line in enumerate(self.board):
row_list = []
for square_no, part in enumerate([line[:3], line[3:6], line[6:]], start=1):
row_square = '|'.join(str(item) for item in part)
row_list.extend(row_square)
if square_no != 3:
row_list.append('║')
row = f'║ {" ".join(row_list)} ║\n'
row_empty = row.replace('0', ' ')
board_string += row_empty
if index < 8:
if index % 3 == 2:
board_string += f'╠═══{"╪═══"*2}{"╬═══"}{"╪═══"*2}{"╬═══"}{"╪═══"*2}╣\n'
else:
board_string += middle_lines
else:
board_string += lower_lines
return board_string
def find_empty_cell(self):
for row, contents in enumerate(self.board):
try:
col = contents.index(0)
return row, col
except ValueError:
pass
return None
def valid_in_row(self, row, num):
return num not in self.board[row]
def valid_in_col(self, col, num):
return all(
self.board[row][col] != num
for row in range(9)
)
def valid_in_square(self, row, col, num):
row_start = (row // 3) * 3
col_start=(col // 3) * 3
for row_no in range(row_start, row_start + 3):
for col_no in range(col_start, col_start + 3):
if self.board[row_no][col_no] == num:
return False
return True
def is_valid(self, empty, num):
row, col = empty
valid_in_row = self.valid_in_row(row, num)
valid_in_col = self.valid_in_col(col, num)
valid_in_square = self.valid_in_square(row, col, num)
return all([valid_in_row, valid_in_col, valid_in_square])
def solver(self):
if (next_empty := self.find_empty_cell()) is None:
return True
else:
for guess in range(1, 10):
if self.is_valid(next_empty, guess):
row, col = next_empty
self.board[row][col] = guess
if self.solver():
return True
self.board[row][col] = 0
return False
def solve_sudoku(board):
gameboard = Board(board)
print(f'\nPuzzle to solve:\n{gameboard}')
if gameboard.solver():
print('\nSolved puzzle:')
print(gameboard)
else:
print('\nThe provided puzzle is unsolvable.')
return gameboard
puzzle = [
[0, 0, 2, 0, 0, 8, 0, 0, 0],
[0, 0, 0, 0, 0, 3, 7, 6, 2],
[4, 3, 0, 0, 0, 0, 8, 0, 0],
[0, 5, 0, 0, 3, 0, 0, 9, 0],
[0, 4, 0, 0, 0, 0, 0, 2, 6],
[0, 0, 0, 4, 6, 7, 0, 0, 0],
[0, 8, 6, 7, 0, 4, 0, 0, 0],
[0, 0, 0, 5, 1, 9, 0, 0, 8],
[1, 7, 0, 0, 0, 6, 0, 0, 5]
]
solve_sudoku(puzzle)