forked from Atlantis-PBEM/Atlantis
-
Notifications
You must be signed in to change notification settings - Fork 0
/
production.h
61 lines (53 loc) · 1.57 KB
/
production.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
// START A3HEADER
//
// This source file is part of the Atlantis PBM game program.
// Copyright (C) 1995-1999 Geoff Dunbar
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program, in the file license.txt. If not, write
// to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// See the Atlantis Project web page for details:
// http://www.prankster.com/project
//
// END A3HEADER
#ifndef PRODUCTION_CLASS
#define PRODUCTION_CLASS
#include "gamedefs.h"
#include "alist.h"
#include "fileio.h"
#define P_BIG 40
#define P_SMALL 20
class Production : public AListElem {
public:
Production(int,int); /* item type, amt max */
Production();
void Writeout(Aoutfile *);
void Readin(Ainfile *);
AString WriteReport();
int itemtype;
int baseamount;
int amount;
int skill;
int productivity;
int activity;
};
class ProductionList : public AList {
public:
Production * GetProd(int,int); /* item type, skill */
void AddProd(Production *);
void Writeout(Aoutfile *);
void Readin(Ainfile *);
};
#endif