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quests.h
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quests.h
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// START A3HEADER
//
// This source file is part of the Atlantis PBM game program.
// Copyright (C) 1995-1999 Geoff Dunbar
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program, in the file license.txt. If not, write
// to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// See the Atlantis Project web page for details:
// http://www.prankster.com/project
//
// END A3HEADER
#ifndef QUEST_CLASS
#define QUEST_CLASS
#include "alist.h"
#include "astring.h"
#include "fileio.h"
#include "unit.h"
#include "items.h"
#include <set>
#include <string>
#include <algorithm>
class Quest : public AListElem
{
public:
Quest();
~Quest();
enum {
SLAY,
HARVEST,
BUILD,
VISIT,
DELIVER,
DEMOLISH
};
int type;
int target;
Item objective;
int building;
int regionnum;
AString regionname;
set<string> destinations;
AList rewards;
AString GetRewardsStr();
};
class QuestList : public AList
{
public:
int ReadQuests(Ainfile *f);
void WriteQuests(Aoutfile *f);
int CheckQuestKillTarget(Unit *u, ItemList *reward, AString *quest_rewards);
int CheckQuestHarvestTarget(ARegion *r,
int item, int harvested, int max,
Unit *u, AString *quest_rewards);
int CheckQuestBuildTarget(ARegion *r, int building,
Unit *u, AString *quest_rewards);
int CheckQuestVisitTarget(ARegion *r, Unit *u, AString *quest_rewards);
int CheckQuestDemolishTarget(ARegion *r, int building,
Unit *u, AString *quest_rewards);
};
extern QuestList quests;
#endif