This repository has been archived by the owner on Sep 27, 2023. It is now read-only.
Automatically stop and resume execution before hitting maxCommandChainLength
#49
Labels
enhancement
New feature or request
When debugging large datapacks it can happen that more than
maxCommandChainLength
commands are executed. This is really bad as it leaves the debugger in an undefined state.Instead of requiring the user to stop the debugging session and increase the limit with
/gamerule maxCommandChainLength 2147483647
we could query the value withand stop early before reaching that limit as if we would hit a breakpoint (but ideally with a different message) and immediately schedule resumption.
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