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Clicker.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Animation</title>
<style>
html, body {
height: 100%;
}
canvas {
background-color: #eee;
display: block;
margin: 1em auto;
}
#counter {
text-align: center;
}
</style>
</head>
<body>
<div>Натисни "s", щоб почати гру</div>
<div id="counter">0</div>
<canvas id="canvas"></canvas>
<script>
const canvas = document.getElementById('canvas');
canvas.width = 500;
canvas.height = 500;
canvas.style.border = 'none';
const c = canvas.getContext('2d');
const borderX = canvas.getBoundingClientRect().x;
const borderY = canvas.getBoundingClientRect().y;
const counter = document.getElementById('counter');
let score = 0;
function random(number) {
return Math.floor(Math.random() * (number + 1));
}
let posX = 0;
let posY = 0;
let size = 20;
function drawRect() {
posX = random(480);
posY = random(480);
c.clearRect(0, 0, canvas.width, canvas.height);
c.fillRect(posX, posY, size, size);
}
function isCatched() {
if (
(event.clientX - borderX) >= posX &&
(event.clientX - borderX) <= (posX + size) &&
(event.clientY - borderY) >= posY &&
(event.clientY - borderY) <= (posY + size)
) {
console.log(`Попав`);
score += 1;
counter.innerHTML = score;
console.log(score);
}
else {
score -= 1;
counter.innerHTML = score;
console.log(`НЕ попав`);
}
console.log(`${posX} < ${event.clientX - borderX} < ${posX + size}`)
console.log(`${posY} < ${event.clientY - borderY} < ${posY + size}`)
drawRect();
}
var time;
function start() {
if (event.keyCode == 83) {
time = setTimeout(stop, 5000);
console.log('Started');
score = 0;
counter.innerHTML = score;
drawRect();
}
console.log(event.keyCode);
}
function stop() {
clearTimeout(time);
console.log('Stopped');
alert("Кінець! Ваш рахунок:" + score);
}
document.addEventListener('keydown', start);
canvas.addEventListener('click', isCatched);
</script>
</body>
</html>