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settings.lua
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-- Copyright (C) 2022 veden
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
data:extend({
{
type = "bool-setting",
name = "rampant-arsenal-enableEquipment",
setting_type = 'startup',
default_value = true,
order = "a[projectile]-a[collide]",
per_user = false
},
{
type = "bool-setting",
name = "rampant-arsenal-enableVehicle",
setting_type = 'startup',
default_value = true,
order = "a[projectile]-a[collide]",
per_user = false
},
{
type = "bool-setting",
name = "rampant-arsenal-enableAmmoTypes",
setting_type = 'startup',
default_value = true,
order = "a[projectile]-a[collide]",
per_user = false
},
{
type = "bool-setting",
name = "rampant-arsenal-enableRifleTurret",
setting_type = 'startup',
default_value = true,
order = "a[projectile]-a[collide]",
per_user = false
},
-- {
-- type = "bool-setting",
-- name = "rampant-arsenal-enablePowerArmorMK3",
-- setting_type = 'startup',
-- default_value = true,
-- order = "a[projectile]-a[collide]",
-- per_user = false
-- },
{
type = "bool-setting",
name = "rampant-arsenal-enableNuclearGeneratorEquipmentConsuming",
setting_type = 'startup',
default_value = true,
order = "a[projectile]-a[collide]",
per_user = false
},
{
type = "bool-setting",
name = "rampant-arsenal-hideVanillaDamageTechnologies",
setting_type = 'startup',
default_value = true,
order = "a[projectile]-a[collide]",
per_user = false
},
{
type = "bool-setting",
name = "rampant-arsenal-useInfiniteTechnologies",
setting_type = 'startup',
default_value = true,
order = "a[projectile]-a[collide]",
per_user = false
}
})