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modes.py
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from constants import *
class MainMode(object):
def __init__(self):
self.timer = 0
self.scatter()
def update(self, dt):
self.timer += dt
if self.timer >= self.time:
if self.mode is SCATTER:
self.chase()
elif self.mode is CHASE:
self.scatter()
def scatter(self):
self.mode = SCATTER
self.time = 7
self.timer = 0
def chase(self):
self.mode = CHASE
self.time = 20
self.timer = 0
class ModeController(object):
def __init__(self, entity):
self.timer = 0
self.time = None
self.mainmode = MainMode()
self.current = self.mainmode.mode
self.entity = entity
def update(self, dt):
self.mainmode.update(dt)
if self.current is FREIGHT:
self.timer += dt
if self.timer >= self.time:
self.time = None
self.entity.normalMode()
self.current = self.mainmode.mode
elif self.current in [SCATTER, CHASE]:
self.current = self.mainmode.mode
if self.current is SPAWN:
if self.entity.node == self.entity.spawnNode:
self.entity.normalMode()
self.current = self.mainmode.mode
def setFreightMode(self):
if self.current in [SCATTER, CHASE]:
self.timer = 0
self.time = 7
self.current = FREIGHT
elif self.current is FREIGHT:
self.timer = 0
def setSpawnMode(self):
if self.current is FREIGHT:
self.current = SPAWN