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Program.cs
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using System;
namespace SpiralPrint
{
class Program
{
static void Main(string[] args)
{
var message = new char[,]
{
{ 'H', 'A', 'V' },
{ 'D', 'A', 'E' },
{ 'E', 'Y', 'A' },
{ 'C', 'I', 'N' }
};
PrintSpiral(message);
Console.ReadKey();
}
private static void PrintSpiral(char[,] msg)
{
var width = msg.GetLength(1);
var height = msg.GetLength(0);
var currentPosition = new Position() { x = 0, y = 0, xDirection = 1, yDirection = 0 };
for (int i = 0; i < width * height; i++)
{
Console.Write(msg[currentPosition.y, currentPosition.x]);
msg[currentPosition.y, currentPosition.x] = '\0';
if (i < width * height -1)
currentPosition = NextPosition(currentPosition, msg);
}
}
private static Position NextPosition(Position currPosition, char[,] msg)
{
var nextPosition = new Position()
{
x = currPosition.x + currPosition.xDirection,
y = currPosition.y + currPosition.yDirection,
xDirection = currPosition.xDirection,
yDirection = currPosition.yDirection
};
if (!IsInRange(nextPosition, msg))
return NextPosition(TurnRight(currPosition),msg);
return nextPosition;
}
private static bool IsInRange(Position position, char[,] msg)
{
var width = msg.GetLength(1);
var height = msg.GetLength(0);
return position.x >= 0 && position.x < width &&
position.y >= 0 && position.y < height &&
msg[position.y, position.x] != '\0';
}
private static Position TurnRight(Position currentPosition)
{
if (currentPosition.xDirection == 1 && currentPosition.yDirection == 0)
return new Position() { x = currentPosition.x, y = currentPosition.y, xDirection = 0, yDirection = 1 };
if (currentPosition.xDirection == 0 && currentPosition.yDirection == 1)
return new Position() { x = currentPosition.x, y = currentPosition.y, xDirection = -1, yDirection = 0 };
if (currentPosition.xDirection == -1 && currentPosition.yDirection == 0)
return new Position() { x = currentPosition.x, y = currentPosition.y, xDirection = 0, yDirection = -1 };
if (currentPosition.xDirection == 0 && currentPosition.yDirection == -1)
return new Position() { x = currentPosition.x, y = currentPosition.y, xDirection = 1, yDirection = 0 };
return currentPosition;
}
private struct Position
{
public int x;
public int y;
public int xDirection;
public int yDirection;
}
}
}