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Currently shaders are compiled on boot and PSO on demand when rendering.
They should be saved/invalidated from one session to another and the FINAL build should only use precompiled ones.
The text was updated successfully, but these errors were encountered:
Currently shaders are compiled on boot and PSO on demand when rendering.
They should be saved/invalidated from one session to another and the FINAL build should only use precompiled ones.
The text was updated successfully, but these errors were encountered: