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Compressed vertex format & separate vertex stream #9

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Benualdo opened this issue Dec 4, 2023 · 0 comments
Open

Compressed vertex format & separate vertex stream #9

Benualdo opened this issue Dec 4, 2023 · 0 comments
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optim Make fps go brrrr...

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@Benualdo
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Benualdo commented Dec 4, 2023

  1. more compressed vertex format
  2. separate streams per usage/update frequency (*)
  3. cook mesh files already compressed (no more compress at load)

(*) e.g. :
Stream 0 : Position/normal/tangent (skinned attributes)
Stream 1 : UV0/UV1/Vertex color (immutable attributes)
Stream 2 : [Optional] Bones indices/Bone weights (only used by CS skinning)

@Benualdo Benualdo added the optim Make fps go brrrr... label Dec 4, 2023
@Benualdo Benualdo self-assigned this Sep 27, 2024
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