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Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
When the player gets a given potion, I want the game to play a sound effect to remind the player.However, as long as the effect of the potion does not wear off, the sound will continue to play in a loop.The same thing appears when the player enters the main menu or other events occur. Describe the solution you'd like
A clear and concise description of what you want to happen.
I want to be able to play the audio only once, not on a loop.If possible, it is best to have separate control over whether or not each event plays audio in a loop. Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Maybe allow the audio to be played sequentially? Then a similar effect can be achieved by adding a long piece of empty audio. Additional context
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The text was updated successfully, but these errors were encountered:
sorry to be the one to say this but I think the mod is dead nobody is responding to my request for help
Idk why but do you think we could work together to get the mod dev to be active again?
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
When the player gets a given potion, I want the game to play a sound effect to remind the player.However, as long as the effect of the potion does not wear off, the sound will continue to play in a loop.The same thing appears when the player enters the main menu or other events occur.
Describe the solution you'd like
A clear and concise description of what you want to happen.
I want to be able to play the audio only once, not on a loop.If possible, it is best to have separate control over whether or not each event plays audio in a loop.
Describe alternatives you've considered
A clear and concise description of any alternative solutions or features you've considered.
Maybe allow the audio to be played sequentially? Then a similar effect can be achieved by adding a long piece of empty audio.
Additional context
Add any other context or screenshots about the feature request here.
The text was updated successfully, but these errors were encountered: