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Merge pull request #18 from vipm-io/auto-doc-2
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.all-contributorsrc

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{
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"projectName": "OpenG-Numeric-Library",
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"projectOwner": "vipm-io"
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}

.lvversion

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20.0

LabVIEW 2009

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README.md

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# OpenG Numeric Library
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[![Image](https://www.vipm.io/package/oglib_numeric/badge.svg?metric=installs)](https://www.vipm.io/package/oglib_numeric/) [![Image](https://www.vipm.io/package/oglib_numeric/badge.svg?metric=stars)](https://www.vipm.io/package/oglib_numeric/)
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[![ci-checks](https://github.com/vipm-io/OpenG-Numeric-Library/actions/workflows/ci.yml/badge.svg)](https://github.com/vipm-io/OpenG-Numeric-Library/actions/workflows/ci.yml)
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[![All Contributors](https://img.shields.io/github/all-contributors/vipm-io/OpenG-Numeric-Library?color=ee8449&style=flat-square)](#contributors)
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![image](source/images/icon.png)
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The OpenG Numeric Library package contains several routines for operating on numeric data.
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![image](source/images/functions_palette.png)
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## Installation
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[Install the OpenG Numeric Library with VIPM](https://www.vipm.io/package/oglib_numeric/) (a.k.a oglib_numeric)
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## How to Contribute
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Take a look at the [Help Wanted](https://github.com/vipm-io/OpenG-Numeric-Library/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+wanted%22) issues list. If it's your first contribution or you're not extremely familiar with this library, you might want to look at the [Good First Issues](https://github.com/vipm-io/OpenG-Numeric-Library/issues?q=is%3Aissue+is%3Aopen+label%3Agood+first+issue) list. If you see an issue that looks like one you can complete, add a comment to the issue stating you'd like to work on it, and a maintainer will follow up and "assigned" to you. You then create a branch and then submit your contribution in the form of a [Pull Requests](https://github.com/vipm-io/OpenG-Numeric-Library/pulls).
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## Contributors
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<!-- ALL-CONTRIBUTORS-LIST:START - Do not remove or modify this section -->
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<!-- prettier-ignore-start -->
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<!-- markdownlint-disable -->
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<!-- markdownlint-restore -->
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<!-- prettier-ignore-end -->
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<!-- ALL-CONTRIBUTORS-LIST:END -->
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