Points & Co-ordinate Systems
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Points & Co-ordinate Systems
Points & Co-ordinate Systems
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diff --git a/src/lab/exp/Further Readings.html b/src/lab/exp/Further Readings.html
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+ Computer Science & Engineering
Computer Graphics
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This experiment explains how points and co-ordinate systems are used together to represent two and three dimensional shapes.
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Objective of this experiment is to understand the representation of points in 2D or 3D space with orthogonal as well as non-orthogonal coordinate systems.
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Procedure for the experiment is as follows.
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Two dimensional points are represented as perpendicular distance from orthogonal axes, usually called X and Y. So (2,3) represents a point 2 units from the y-axis and 3 units from the x-axis. If the co-ordinate axes are non-orthogonal, the point represents distances taken parallel to the axes.
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This experiment explains how points and co-ordinate systems are used together to represent two and three dimensional shapes.
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Objective of this experiment is to understand the representation of points in 2D or 3D space with orthogonal as well as non-orthogonal coordinate systems.
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Procedure for the experiment is as follows.
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Two dimensional points are represented as perpendicular distance from orthogonal axes, usually called X and Y. So (2,3) represents a point 2 units from the y-axis and 3 units from the x-axis. If the co-ordinate axes are non-orthogonal, the point represents distances taken parallel to the axes.
@@ -154,36 +124,36 @@ Points & Co-ordinate Systems
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Computer Graphics
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Points & Co-ordinate Systems
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This experiment explains how points and co-ordinate systems are used together to represent two and three dimensional shapes.
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Updates
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-
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Objective of this experiment is to understand the representation of points in 2D or 3D space with orthogonal as well as non-orthogonal coordinate systems.
@@ -146,36 +116,36 @@ Points & Co-ordinate Systems
-
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Updates
-
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Procedure for the experiment is as follows.
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Updates
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+
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-Points & Co-ordinate Systems
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Two dimensional points are represented as perpendicular distance from orthogonal axes, usually called X and Y. So (2,3) represents a point 2 units from the y-axis and 3 units from the x-axis. If the co-ordinate axes are non-orthogonal, the point represents distances taken parallel to the axes.
@@ -154,36 +124,36 @@ Points & Co-ordinate Systems
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Updates
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diff --git a/src/lab/exp/template1.html b/src/lab/exp/template1.html
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Computer Science & Engineering
Computer Graphics
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Points & Co-ordinate Systems
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Points & Co-ordinate Systems
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Points & Co-ordinate Systems
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Updates
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- Computer Science & Engineering
Computer Science & Engineering
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+ Computer Science & Engineering
Computer Graphics
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+Points & Co-ordinate Systems
Objective of this experiment is to understand the representation of points in 2D or 3D space with orthogonal as well as non-orthogonal coordinate systems.
@@ -146,36 +116,36 @@ Points & Co-ordinate Systems
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Updates
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- Computer Science & Engineering
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+ Computer Science & Engineering
Computer Graphics
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Procedure for the experiment is as follows.
@@ -146,36 +116,36 @@ Points & Co-ordinate Systems
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Updates
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diff --git a/src/lab/exp/Theory.html b/src/lab/exp/Theory.html
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@@ -1,7 +1,4 @@
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- Computer Science & Engineering
+
+ Computer Science & Engineering
Computer Graphics
-
+
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+
-Points & Co-ordinate Systems
+Points & Co-ordinate Systems
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Two dimensional points are represented as perpendicular distance from orthogonal axes, usually called X and Y. So (2,3) represents a point 2 units from the y-axis and 3 units from the x-axis. If the co-ordinate axes are non-orthogonal, the point represents distances taken parallel to the axes.
@@ -154,36 +124,36 @@ Points & Co-ordinate Systems
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Updates
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diff --git a/src/lab/exp/template1.html b/src/lab/exp/template1.html
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Computer Science & Engineering
Computer Graphics
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+
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Points & Co-ordinate Systems
+
Points & Co-ordinate Systems
Objective of this experiment is to understand the representation of points in 2D or 3D space with orthogonal as well as non-orthogonal coordinate systems.
@@ -146,36 +116,36 @@Points & Co-ordinate Systems
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Updates
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diff --git a/src/lab/exp/Procedure.html b/src/lab/exp/Procedure.html
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-
-
- Computer Science & Engineering
Computer Science & Engineering
+
+ Computer Science & Engineering
Computer Graphics
-
+
-
+
-Points & Co-ordinate Systems
+Points & Co-ordinate Systems
Procedure for the experiment is as follows.
@@ -146,36 +116,36 @@ Points & Co-ordinate Systems
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Updates
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diff --git a/src/lab/exp/Quizzes.html b/src/lab/exp/Quizzes.html
index 051690e5f..921d52744 100644
--- a/src/lab/exp/Quizzes.html
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- Computer Science & Engineering
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+ Computer Science & Engineering
Computer Graphics
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+Points & Co-ordinate Systems
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diff --git a/src/lab/exp/Theory.html b/src/lab/exp/Theory.html
index 6fd28dea2..53ebc82fa 100644
--- a/src/lab/exp/Theory.html
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@@ -1,7 +1,4 @@
-
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- Computer Science & Engineering
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+ Computer Science & Engineering
Computer Graphics
-
+
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-Points & Co-ordinate Systems
+Points & Co-ordinate Systems
+ margin-right:10px;">
Two dimensional points are represented as perpendicular distance from orthogonal axes, usually called X and Y. So (2,3) represents a point 2 units from the y-axis and 3 units from the x-axis. If the co-ordinate axes are non-orthogonal, the point represents distances taken parallel to the axes.
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Updates
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diff --git a/src/lab/exp/template1.html b/src/lab/exp/template1.html
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Computer Science & Engineering
Computer Graphics
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Points & Co-ordinate Systems
+
Points & Co-ordinate Systems
Procedure for the experiment is as follows.
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Updates
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\ No newline at end of file
diff --git a/src/lab/exp/Quizzes.html b/src/lab/exp/Quizzes.html
index 051690e5f..921d52744 100644
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- Computer Science & Engineering
Computer Science & Engineering
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+ Computer Science & Engineering
Computer Graphics
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-Points & Co-ordinate Systems
+Points & Co-ordinate Systems
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diff --git a/src/lab/exp/Theory.html b/src/lab/exp/Theory.html
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--- a/src/lab/exp/Theory.html
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@@ -1,7 +1,4 @@
-
-
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-
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-
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-
- Computer Science & Engineering
+
+ Computer Science & Engineering
Computer Graphics
-
+
-
+
-Points & Co-ordinate Systems
+Points & Co-ordinate Systems
+ margin-right:10px;">
Two dimensional points are represented as perpendicular distance from orthogonal axes, usually called X and Y. So (2,3) represents a point 2 units from the y-axis and 3 units from the x-axis. If the co-ordinate axes are non-orthogonal, the point represents distances taken parallel to the axes.
@@ -154,36 +124,36 @@ Points & Co-ordinate Systems
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+
Updates
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diff --git a/src/lab/exp/template1.html b/src/lab/exp/template1.html
index ec8bc9bfb..ab0c54538 100644
--- a/src/lab/exp/template1.html
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@@ -1,7 +1,4 @@
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Computer Science & Engineering
Computer Graphics
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Points & Co-ordinate Systems
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\ No newline at end of file
diff --git a/src/lab/exp/Theory.html b/src/lab/exp/Theory.html
index 6fd28dea2..53ebc82fa 100644
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-
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- Computer Science & Engineering
Computer Science & Engineering
+
+ Computer Science & Engineering
Computer Graphics
-
+
-
+
-Points & Co-ordinate Systems
+Points & Co-ordinate Systems
+ margin-right:10px;">
Two dimensional points are represented as perpendicular distance from orthogonal axes, usually called X and Y. So (2,3) represents a point 2 units from the y-axis and 3 units from the x-axis. If the co-ordinate axes are non-orthogonal, the point represents distances taken parallel to the axes.
@@ -154,36 +124,36 @@ Points & Co-ordinate Systems
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Updates
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diff --git a/src/lab/exp/template1.html b/src/lab/exp/template1.html
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Computer Science & Engineering
Computer Graphics
-
+
-
+
-
Points & Co-ordinate Systems
+
Points & Co-ordinate Systems
+ margin-right:10px;">
Two dimensional points are represented as perpendicular distance from orthogonal axes, usually called X and Y. So (2,3) represents a point 2 units from the y-axis and 3 units from the x-axis. If the co-ordinate axes are non-orthogonal, the point represents distances taken parallel to the axes.
@@ -154,36 +124,36 @@Points & Co-ordinate Systems
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Updates
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diff --git a/src/lab/exp/template1.html b/src/lab/exp/template1.html
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