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As you can see, this is what I want to achieve in the end. To do this, I had to complete two steps. Now I can get the selectedTiles by layer's click event,but the question is, how can I highlight the mesh contained in the selectedTiles? |
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I assume you are using I3S or 3D tiles? Selection and highlighting for I3S objects and tiles is currently being developed in loaders.gl. The Example of tile picking (object picking is implemented but not in the UI. https://loaders.gl/examples/i3s-debug @belom88 @dryabinin-actionengine |
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I assume you are using I3S or 3D tiles? Selection and highlighting for I3S objects and tiles is currently being developed in loaders.gl. The
i3s-debug
example currently contains forked deck.gl layers to implement this (you could certainly copy these to your code, however we will soon start porting the changes back to deck.gl hoping to get things in place over the coming month).Example of tile picking (object picking is implemented but not in the UI.
https://loaders.gl/examples/i3s-debug
@belom88 @dryabinin-actionengine