Additional input texture for PostProcessEffect #5772
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PetiteViking
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Hi!
I am currently rendering a 3D model using a
ScenegraphLayer
and would like to perform some post-processing on the output.The post-processing step needs a noise texture as input and I know how to write the GL code to achieve this but I cannot find where to do this within my deck.gl application.
I'd be very grateful for pointers!
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