From 6cd7fea50a9158800f3b8adec7191bf02b6a0df8 Mon Sep 17 00:00:00 2001 From: vixark Date: Sat, 7 Dec 2024 01:50:20 -0500 Subject: [PATCH] 7DIC24 --- .../Age of Empires II/Tutorial.txt | 47 +++++++++++++++++-- .../Hades Minotaurs and Toxotes By Vixark.txt | 8 ++-- .../Build Orders/Age of Mythology/New.txt | 31 +++++++++++- .../Age of Mythology/Tutorial.txt | 31 +++++++++++- .../Zeus Minotaurs and Toxotes By Vixark.txt | 8 ++-- 5 files changed, 109 insertions(+), 16 deletions(-) diff --git a/RTS Helper/Build Orders/Age of Empires II/Tutorial.txt b/RTS Helper/Build Orders/Age of Empires II/Tutorial.txt index 269c549..038425f 100644 --- a/RTS Helper/Build Orders/Age of Empires II/Tutorial.txt +++ b/RTS Helper/Build Orders/Age of Empires II/Tutorial.txt @@ -1,8 +1,47 @@ -{{t=15 es="none" s="none" sns="no" sps="no" short={t=5 s="default"} long={t=30}}} +|| Author: Vixark, Version: 1.0. Read the documentation if you want to create your own build orders: http://vixark.com/rts-helper/documentation. +|| The sections {{ }} << >> and [[ ]] usually don't need to be modified. If you need to update them, also update them in New.txt file with the app closed so the changes made also apply to future build orders. -< r= x= p= t= xt= pt=>> -[[>=[ → ] +=[+<> ] 5=[5<> ] v@shp=[[v][shp]<>] v@w=[[v][wl]<>] boar1=[[boar]1<>]] +|| Global Behaviors and Behavior Classes: http://vixark.com/rts-helper/documentation#globalbehaviors and http://vixark.com/rts-helper/documentation#behaviorclasses. +{{ + +t=15 +es="none" +s="none" +sns="no" +sps="no" +short={t=5 s="default"} +long={t=30} + +}} + + +|| Global Format and Format Classes: http://vixark.com/rts-helper/documentation#globalformat and http://vixark.com/rts-helper/documentation#formatclasses. +<< + +title= +r= +x= +p= +t= +xt= +pt= + +>> + + +|| Groups: http://vixark.com/rts-helper/documentation#groups. +[[ + +>=[ → ] ++=[+<> ] +5=[5<> ] +v@shp=[[v][shp]<>] +v@w=[[v][wl]<>] +boar2=[[boar]2<>] + +]] + ((Welcome to RTS Helper! <>This a tutorial build order. <b>Game:<> Age of Empires II [1s] <b>Duration:<> 5 minutes <b>Author:<> http://vixark.com/age-of-empires-ii:Vixark [3s] Click ▷ to start.)) @@ -34,7 +73,7 @@ || 13 || Keep reading if you want to see other examples. -|| 14 || {s="AOE2 Gold.mp3"} [v]<xt>18<>[>][gm] [v@shp][>][drop food][>][boar1] [v@w]<x>[g][berries]<>[>][rax][>][h][>][h] /f <r>12[w] 5[f] 3[g] 2[s] 22[vs] +|| 14 || {s="AOE2 Gold.mp3"} [v]<xt>18<>[>][gm] [v@shp][>][drop food][>][boar2] [v@w]<x>[g][berries]<>[>][rax][>][h][>][h] /f <r>12[w] 5[f] 2[g] 2[s] 22[vs] || 15 || {s="AOE2 Attack an Enemy Now.mp3"} [double-bit axe] [1s] [hrc] [1s] [wheelbarrow] [5][militia][>][attack] <t>20<>[geno][>][attack][kt] /f <r>12[w] 15[f] 7[g] 1[h] 34[vs] diff --git a/RTS Helper/Build Orders/Age of Mythology/Hades Minotaurs and Toxotes By Vixark.txt b/RTS Helper/Build Orders/Age of Mythology/Hades Minotaurs and Toxotes By Vixark.txt index 3cc3ab8..585e384 100644 --- a/RTS Helper/Build Orders/Age of Mythology/Hades Minotaurs and Toxotes By Vixark.txt +++ b/RTS Helper/Build Orders/Age of Mythology/Hades Minotaurs and Toxotes By Vixark.txt @@ -844,9 +844,9 @@ qage5=[[age5][xaq]] ]] -(([ajax] [0s] [5][mt]<x>[labyrinth of minos]<> [0s] [15][tx]<x>[medium archers]<> [0s] <b>for [0s] [hades] [0s]on[0s] [land map] Author: <>http://vixark.com/:Vixark <b>Difficulty:<> Moderate)) +(([ajax] [0s] [5][mt]<x>[labyrinth of minos]<> [0s] [15][tx]<x>[medium archers]<> [0s] <b>for [0s] [hades] [0s]on[0s] [land map] Author: <>http://vixark.com/:Vixark [1s] http://vixark.com/donate:Donate <b>Difficulty:<> Moderate)) -|| 0 || {p=4} [v]<xt>1-4<>[>][gr@deer] [v]<xt>5-6<>[>][wl] /f <r>4[gr] 4[p] || Kill 3 deer with the town center and place the granary between them so you can save villager time. Keep 4 or less villagers per deer to increase gather efficiency. Kill deer with the town center when you see them close to the granary and villagers will need to gather from it soon. If any deer is too far away from the granary, you can use a goat to push it closer to it and kill it with villagers or the town center. Be careful when you kill deer with the town center, because the gather point will be moved to deer, if that's not what you need, you need to reset it to the correct resource afterwards. +|| 0 || {p=4} [v]<xt>1-4<>[>][gr@deer] [v]<xt>5-6<>[>][wl] /f <r>4[gr] 4[p] || Kill 3 deer with the town center and place the granary between them so you can save villager time. Keep 4 or less villagers per deer to increase gather efficiency. Kill deer with the town center when you see them close to the granary and villagers will need to gather from it soon. If any deer is too far away from the granary, you can use a goat to push it closer to it and kill it with villagers or the town center. Be careful when you kill deer with the town center, because the gather point will be moved to deer, if that's not what you need, you need to reset it to the correct resource afterwards. You can use the same build order with aggressive huntables like boars, but modify it slightly. If you have only aggressive huntables, you can lure them to your town center with villagers and you won't need a granary, so you can send the villager #5 to food and the villager #9 to wood. If you have a mix of aggressive huntables and non aggressive huntables, make the granary normally, but be carefull to not put many villagers in the same animal. You can use a goat to push the aggressive animal closer to the villagers so they don't need to walk to attack it. || 1 || {p=5 sps="no"} [bsh@w] /f <r>4[f] 1[sh] 5[p] || Build the storehouse next to the woodline without leaving any space. Since you'll have few villagers in wood for a while, you won't have any problem with overcrowding and by the time you need add more villagers to wood, the woodline will have enough space for them. Don't trust the villager to start chopping wood automatically, shift queue him to a tree after building the storehouse. If you don't do it, he may decide that he wants to mine gold instead. @@ -866,7 +866,7 @@ qage5=[[age5][xaq]] || 9 || {p=13} [vtopray][>][h][>][temple][xf] [all][vdg][>][pray] /f <r>7[f] 2[w] 1[h] 3[t] 13[p] -|| 10 || {p=14} [svaq] [age2] [athena beta][xaq] [v][x15]<x>Out <>: [all][vddeer] /f <r>7[f] 2[w] 5[fv] 14[p] || Autoqueue the age advance with right click so it starts as soon as you get the 400 food, usually this happens when you drop the food from deer in the granary. If you get the 400 food before the villager #15 comes out, be quick to cancel it and queue it normally with left click or hotkey so it starts the age advance after the villager #15 comes out. Alternatively, you can just gauge how close or far you are from 400 food and if you feel you are close, you can drop the food earlier and queue the age advance normally or if you feel you are far from 400 food, you can wait until the villager #15 comes out to drop the food and quickly use hotkeys to advance to classical age. Either way, the goal is to minimize town center's idle time and get the villager #15 out. +|| 10 || {p=14} [svaq] [age2] [athena beta][xaq] [v][x15]<x>Out <>: [all][vddeer] /f <r>7[f] 2[w] 5[fv] 14[p] || Autoqueue the age advance with right click so it starts as soon as you get the 400 food, usually this happens when you drop the food from deer in the granary. If you get the 400 food before the villager #15 comes out, be quick to cancel it and queue it normally with left click so it starts the age advance after the villager #15 comes out. Alternatively, you can just gauge how close or far you are from 400 food and if you feel you are close, you can drop the food earlier and queue the age advance normally or if you feel you are far from 400 food, you can wait until the villager #15 comes out to drop the food and quickly use hotkeys to advance to classical age. Either way, the goal is to minimize town center's idle time and get the villager #15 out. || 11 || {p=15} [5][vi@deer][4][>][deer] [15s][3][>][wl] /f <r>4[f] 5[w] 6[fv] 15[p] @@ -916,6 +916,6 @@ qage5=[[age5][xaq]] || 34 || {p=34} [v]<xt>35-...<>[>] It Depends /f <r>18[f] 9[w] 5[g] 1[h] 1[a] 34[p] -|| 35 || {p=35 sps="no"} [age3] or [tcg][x2] [vdberry][vdgoat][vdchk][vdw][>] It Depends /f <r>18[f] 11[w] 5[g] 1[?] 35[p] +|| 35 || {p=35 sps="no"} [age3][xaq] or [tcg][x2] [vdberry][vdgoat][vdchk][vdw][>] It Depends /f <r>18[f] 11[w] 5[g] 1[?] 35[p] || 36 || {sps="no"} [pickaxe] [hand axe] [plow] [husbandry] [sh]<x>[wl]<pt>2<> [golden apples] [divine blood] [copper weapons] [copper armor] [copper shields] [heavy archers] [levy ranged soldiers] [bronze weapons] [bronze armor] [bronze shields] [mt] [tx] [ajax] [achilles] [chiron] [catapult] [sun ray] [temple of healing] /f <r>18+[f] 11+[w] 5+[g] 0+[fv] 35+[p] diff --git a/RTS Helper/Build Orders/Age of Mythology/New.txt b/RTS Helper/Build Orders/Age of Mythology/New.txt index 22421e1..6cb121e 100644 --- a/RTS Helper/Build Orders/Age of Mythology/New.txt +++ b/RTS Helper/Build Orders/Age of Mythology/New.txt @@ -107,6 +107,16 @@ xs6=[<xt s>6<>] xs7=[<xt s>7<>] xs8=[<xt s>8<>] xs9=[<xt s>9<>] +11s=[[10s][1s]] +12s=[[10s][2s]] +13s=[[10s][3s]] +14s=[[10s][4s]] +15s=[[10s][5s]] +16s=[[10s][6s]] +17s=[[10s][7s]] +18s=[[10s][8s]] +19s=[[10s][9s]] +20s=[[10s][10s]] xf=[<x>[rll]<>] pf=[<p>[rll]<>] xi=[<x>[idle]<>] @@ -332,8 +342,8 @@ gr@deer=[[gr]<x>[deer]<>] sh@g=[[sh]<x>[gm]<>] sh@w=[[sh]<x>[wl]<>] sh@gw=[[sh]<p>[gm]<x>Near[wl]<>] -bsh@w=[[v@w][>][sh][>][wl][xf]] -bsh@g=[[v@g][>][sh][>][gm][xf]] +bsh@w=[[vtow][>][sh]] +bsh@g=[[vtog][>][sh]] farm@tc=[[farm]<x>[tcg]<>] farm@gr=[[farm]<x>[gr]<>] @@ -781,6 +791,13 @@ prpush6deer=[[pr][>][6][deer][right][tce][>][exp]] prpush7deer=[[pr][>][7][deer][right][tce][>][exp]] prpush8deer=[[pr][>][8][deer][right][tce][>][exp]] +goatpushdeer=[[goat][1s]Push[1s][deer]<x>[gr]<p s>Far[0s]From<>[right][gr]] +vdeertogoat=[[All][v@deer][>][deer][pf]<x>Last<>[>goat]] +ldeertogoat=[[All][l@deer][>][deer][pf]<x>Last<>[>goat]] +gtdeertogoat=[[All][gt@deer][>][deer][pf]<x>Last<>[>goat]] +ddeertogoat=[[All][d@deer][>][deer][pf]<x>Last<>[>goat]] +cdeertogoat=[[All][c@deer][>][deer][pf]<x>Last<>[>goat]] + adeer=[[atk][deer]] aboar=[[atk][boar]] tcgadeer=[[tcg][>][adeer]] @@ -807,6 +824,16 @@ sgtaq=[[stop][gtaq]] sdaq=[[stop][daq]] scaq=[[stop][caq]] +vidle=[[v][xi]] +lidle=[[l][xi]] +cidle=[[c][xi]] +gtidle=[[gt][xi]] +didle=[[d][xi]] +vi@deer=[[vidle]<p s>[deer]<>:[2s]] +li@deer=[[lidle]<p s>[deer]<>:[2s]] +gti@deer=[[gtidle]<p s>[deer]<>:[2s]] +di@deer=[[didle]<p s>[deer]<>:[2s]] + qage2=[[age2][xaq]] qage3=[[age3][xaq]] qage4=[[age4][xaq]] diff --git a/RTS Helper/Build Orders/Age of Mythology/Tutorial.txt b/RTS Helper/Build Orders/Age of Mythology/Tutorial.txt index e5367fa..e06cef2 100644 --- a/RTS Helper/Build Orders/Age of Mythology/Tutorial.txt +++ b/RTS Helper/Build Orders/Age of Mythology/Tutorial.txt @@ -113,6 +113,16 @@ xs6=[<xt s>6<>] xs7=[<xt s>7<>] xs8=[<xt s>8<>] xs9=[<xt s>9<>] +11s=[[10s][1s]] +12s=[[10s][2s]] +13s=[[10s][3s]] +14s=[[10s][4s]] +15s=[[10s][5s]] +16s=[[10s][6s]] +17s=[[10s][7s]] +18s=[[10s][8s]] +19s=[[10s][9s]] +20s=[[10s][10s]] xf=[<x>[rll]<>] pf=[<p>[rll]<>] xi=[<x>[idle]<>] @@ -338,8 +348,8 @@ gr@deer=[[gr]<x>[deer]<>] sh@g=[[sh]<x>[gm]<>] sh@w=[[sh]<x>[wl]<>] sh@gw=[[sh]<p>[gm]<x>Near[wl]<>] -bsh@w=[[v@w][>][sh][>][wl][xf]] -bsh@g=[[v@g][>][sh][>][gm][xf]] +bsh@w=[[vtow][>][sh]] +bsh@g=[[vtog][>][sh]] farm@tc=[[farm]<x>[tcg]<>] farm@gr=[[farm]<x>[gr]<>] @@ -787,6 +797,13 @@ prpush6deer=[[pr][>][6][deer][right][tce][>][exp]] prpush7deer=[[pr][>][7][deer][right][tce][>][exp]] prpush8deer=[[pr][>][8][deer][right][tce][>][exp]] +goatpushdeer=[[goat][1s]Push[1s][deer]<x>[gr]<p s>Far[0s]From<>[right][gr]] +vdeertogoat=[[All][v@deer][>][deer][pf]<x>Last<>[>goat]] +ldeertogoat=[[All][l@deer][>][deer][pf]<x>Last<>[>goat]] +gtdeertogoat=[[All][gt@deer][>][deer][pf]<x>Last<>[>goat]] +ddeertogoat=[[All][d@deer][>][deer][pf]<x>Last<>[>goat]] +cdeertogoat=[[All][c@deer][>][deer][pf]<x>Last<>[>goat]] + adeer=[[atk][deer]] aboar=[[atk][boar]] tcgadeer=[[tcg][>][adeer]] @@ -813,6 +830,16 @@ sgtaq=[[stop][gtaq]] sdaq=[[stop][daq]] scaq=[[stop][caq]] +vidle=[[v][xi]] +lidle=[[l][xi]] +cidle=[[c][xi]] +gtidle=[[gt][xi]] +didle=[[d][xi]] +vi@deer=[[vidle]<p s>[deer]<>:[2s]] +li@deer=[[lidle]<p s>[deer]<>:[2s]] +gti@deer=[[gtidle]<p s>[deer]<>:[2s]] +di@deer=[[didle]<p s>[deer]<>:[2s]] + qage2=[[age2][xaq]] qage3=[[age3][xaq]] qage4=[[age4][xaq]] diff --git a/RTS Helper/Build Orders/Age of Mythology/Zeus Minotaurs and Toxotes By Vixark.txt b/RTS Helper/Build Orders/Age of Mythology/Zeus Minotaurs and Toxotes By Vixark.txt index e3d509a..778e125 100644 --- a/RTS Helper/Build Orders/Age of Mythology/Zeus Minotaurs and Toxotes By Vixark.txt +++ b/RTS Helper/Build Orders/Age of Mythology/Zeus Minotaurs and Toxotes By Vixark.txt @@ -844,9 +844,9 @@ qage5=[[age5][xaq]] ]] -(([ajax] [0s] [5][mt]<x>[labyrinth of minos]<> [0s] [15][tx]<x>[medium archers]<> [0s] <b>for [0s] [zeus beta] [0s]on[0s] [land map] Author: <>http://vixark.com/:Vixark <b>Difficulty:<> Moderate)) +(([ajax] [0s] [5][mt]<x>[labyrinth of minos]<> [0s] [15][tx]<x>[medium archers]<> [0s] <b>for [0s] [zeus beta] [0s]on[0s] [land map] Author: <>http://vixark.com/:Vixark [1s] http://vixark.com/donate:Donate <b>Difficulty:<> Moderate)) -|| 0 || {p=4} [v]<xt>1-4<>[>][str]<x>Near <x>[deer]<> [v]<xt>5<>[>][deer] /f <r>4[w] 4[p] || Kill 3 deer with the town center and place the granary between them so you can save villager time. Keep 4 or less villagers per deer to increase gather efficiency. Kill deer with the town center when you see them close to the granary and villagers will need to gather from it soon. If any deer is too far away from the granary, you can use a goat to push it closer to it and kill it with villagers or the town center. Be careful when you kill deer with the town center, because the gather point will be moved to deer, if that's not what you need, you need to reset it to the correct resource afterwards. +|| 0 || {p=4} [v]<xt>1-4<>[>][str]<x>Near <x>[deer]<> [v]<xt>5<>[>][deer] /f <r>4[w] 4[p] || Kill 3 deer with the town center and place the granary between them so you can save villager time. Keep 4 or less villagers per deer to increase gather efficiency. Kill deer with the town center when you see them close to the granary and villagers will need to gather from it soon. If any deer is too far away from the granary, you can use a goat to push it closer to it and kill it with villagers or the town center. Be careful when you kill deer with the town center, because the gather point will be moved to deer, if that's not what you need, you need to reset it to the correct resource afterwards. You can use the same build order with aggressive huntables like boars, but modify it slightly. If you have only aggressive huntables you can lure them to your town center with villagers and you won't need a granary and you won't need to gather wood from straggler trees, just put the first 5 villagers directly in food. If you have a mix of aggressive huntables and non aggressive huntables, make the granary normally, but be carefull to not put many villagers in the same animal. You can use a goat to push the aggressive animal closer to the villagers so they don't need to walk to attack it. || 1 || {p=5 sps="no"} [vtodeer][>][gr@deer] [3][v@str][>][deer] [v]<xt>6-8<>[>][gm] /f <r>3[f] 1[w] 1[gr] 5[p] @@ -864,7 +864,7 @@ qage5=[[age5][xaq]] || 8 || {p=12} [bsh@w] /f <r>8[f] 2[g] 1[sh] 1[t] 12[p] || Build the storehouse next to the woodline without leaving any space. Since you'll have few villagers in wood for a while, you won't have any problem with overcrowding and by the time you need add more villagers to wood, the woodline will have enough space for them. Don't trust the villager to start chopping wood automatically, shift queue him to a tree after building the storehouse. If you don't do it, he may decide that he wants to mine gold instead. -|| 9 || {p=13} [v]<xt>14<>[>][gm] [svaq] [3s] [age2] [athena beta][xaq] [v][x14]<x>Out <>: [all][vddeer] /f <r>8[f] 2[w] 2[g] 1[fv] 13[p] || Autoqueue the age advance with right click so it starts as soon as you get the 400 food, usually this happens when you drop the food from deer in the granary. If you get the 400 food before the villager #14 comes out, be quick to cancel it and queue it normally with left click or hotkey so it starts the age advance after the villager #14 comes out. Alternatively, you can just gauge how close or far you are from 400 food and if you feel you are close, you can drop the food earlier and queue the age advance normally or if you feel you are far from 400 food, you can wait until the villager #14 comes out to drop the food and quickly use hotkeys to advance to classical age. Either way, the goal is to minimize town center's idle time and get the villager #14 out. +|| 9 || {p=13} [v]<xt>14<>[>][gm] [svaq] [3s] [age2] [athena beta][xaq] [v][x14]<x>Out <>: [all][vddeer] /f <r>8[f] 2[w] 2[g] 1[fv] 13[p] || Autoqueue the age advance with right click so it starts as soon as you get the 400 food, usually this happens when you drop the food from deer in the granary. If you get the 400 food before the villager #14 comes out, be quick to cancel it and queue it normally with left click so it starts the age advance after the villager #14 comes out. Alternatively, you can just gauge how close or far you are from 400 food and if you feel you are close, you can drop the food earlier and queue the age advance normally or if you feel you are far from 400 food, you can wait until the villager #14 comes out to drop the food and quickly use hotkeys to advance to classical age. Either way, the goal is to minimize town center's idle time and get the villager #14 out. || 10 || {p=14 sps="no"} [8][vi@deer][3][>][wl] [15s][3][>][deer] [15s][1][>][gm] [3s] [1][>][pray] /f <r>3[f] 5[w] 4[g] 2[fv] 14[p] @@ -916,6 +916,6 @@ qage5=[[age5][xaq]] || 34 || {p=34} /f <r>17[f] 9[w] 6[g] 1[a] 1[?] 34[p] -|| 35 || {p=35 sps="no"} [age3] or [tcg][x2] [vdberry][vdgoat][vdchk][vdw][>] It Depends /f <r>17[f] 10[w] 6[g] 2[?] 35[p] +|| 35 || {p=35 sps="no"} [age3][xaq] or [tcg][x2] [vdberry][vdgoat][vdchk][vdw][>] It Depends /f <r>17[f] 10[w] 6[g] 2[?] 35[p] || 36 || {sps="no"} [pickaxe] [hand axe] [plow] [husbandry] [sh]<x>[wl]<pt>2<> [copper weapons] [copper armor] [copper shields] [heavy archers] [levy ranged soldiers] [bronze weapons] [bronze armor] [bronze shields] [mt] [tx] [jason] [heracles] [odysseus] [catapult] [olympian parentage] [sun ray] [temple of healing] [dionysia] /f <r>17+[f] 10+[w] 5+[g] 0+[fv] 35+[p]