diff --git a/ModularTegustation/ego_weapons/melee/non_abnormality/rcorp.dm b/ModularTegustation/ego_weapons/melee/non_abnormality/rcorp.dm index 745297608d9a..3dafdfb2ed70 100644 --- a/ModularTegustation/ego_weapons/melee/non_abnormality/rcorp.dm +++ b/ModularTegustation/ego_weapons/melee/non_abnormality/rcorp.dm @@ -16,6 +16,13 @@ TEMPERANCE_ATTRIBUTE = 55, JUSTICE_ATTRIBUTE = 55, ) + var/rcorp_buff = 0 + +/obj/item/ego_weapon/city/rabbit_blade/Initialize() + if(SSmaptype.maptype == "rcorp") + rcorp_buff = 20 + force += rcorp_buff + return ..() /obj/item/ego_weapon/city/rabbit_blade/attack_self(mob/living/user) switch(damtype) @@ -23,13 +30,13 @@ damtype = WHITE_DAMAGE if(WHITE_DAMAGE) damtype = BLACK_DAMAGE - force = 30 + force = rcorp_buff + 30 if(BLACK_DAMAGE) damtype = PALE_DAMAGE - force = 25 + force = rcorp_buff + 25 if(PALE_DAMAGE) damtype = RED_DAMAGE - force = 35 + force = rcorp_buff + 35 to_chat(user, span_notice("\The [src] will now deal [damtype] damage.")) playsound(src, 'sound/items/screwdriver2.ogg', 50, TRUE) @@ -228,6 +235,13 @@ JUSTICE_ATTRIBUTE = 55 ) var/teleporting + var/rcorp_buff = 0 + +/obj/item/ego_weapon/city/rabbit_rush/Initialize() + if(SSmaptype.maptype == "rcorp") + rcorp_buff = 20 + force += rcorp_buff + return ..() /obj/item/ego_weapon/city/rabbit_rush/attack_self(mob/user) if(!CanUseEgo(user)) diff --git a/ModularTegustation/tegu_items/rcorp/!abno_overwrites.dm b/ModularTegustation/tegu_items/rcorp/!abno_overwrites.dm index 81a5ce69d7ca..8fc9b49b0657 100644 --- a/ModularTegustation/tegu_items/rcorp/!abno_overwrites.dm +++ b/ModularTegustation/tegu_items/rcorp/!abno_overwrites.dm @@ -74,3 +74,25 @@ if(SSmaptype.maptype == "rcorp") bullet_damage = 200 return ..() + +//Warden deals even less damage then more bodies they eat, and they take more damage from all attacks. +//Warden currently slowballs far to quickly, so this nerf should give R-Corp a better chance at fighting back against them. +/mob/living/simple_animal/hostile/abnormality/warden/Initialize() + if(IsCombatMap()) + damage_down = 10 + return ..() + +//Censored no longer applies his statues effect passivly, Now he needs to hit his ranged attack to apply it. +//For that reason, I am reducing the cooldown for that ranged attack and lowering it's damage by around 50%, so they can at least try to apply it more often. +/mob/living/simple_animal/hostile/abnormality/censored/Initialize() + if(SSmaptype.maptype == "rcorp") + ability_damage = 120 + ability_cooldown_time = 6 SECONDS + return ..() + +//Nothing There passive healing will only start when they are under 50% health. But, I am increasing that healing by 50%. +/mob/living/simple_animal/hostile/abnormality/nothing_there/Initialize() + if(SSmaptype.maptype == "rcorp") + heal_percent_per_second = 0.01275 + r_corp_regen_start = 0.5 + return ..() diff --git a/_maps/map_files/Event/rcorp.dmm b/_maps/map_files/Event/rcorp.dmm index d36dee4b32cc..7fcbd9762c25 100644 --- a/_maps/map_files/Event/rcorp.dmm +++ b/_maps/map_files/Event/rcorp.dmm @@ -18,6 +18,31 @@ /obj/machinery/telecomms/server/presets/engineering, /turf/open/floor/circuit/telecomms/mainframe, /area/city/outskirts) +"cj" = ( +/obj/structure/closet/crate{ + name = "rcorp explosives"; + color = "#d67200" + }, +/obj/item/grenade/r_corp/pale, +/obj/item/grenade/r_corp/pale, +/obj/item/grenade/r_corp/pale, +/obj/item/grenade/r_corp/pale, +/obj/item/grenade/r_corp/pale, +/obj/item/grenade/r_corp/black, +/obj/item/grenade/r_corp/black, +/obj/item/grenade/r_corp/black, +/obj/item/grenade/r_corp/black, +/obj/item/grenade/r_corp/black, +/obj/item/grenade/r_corp/black, +/obj/item/grenade/r_corp/black, +/obj/item/grenade/r_corp/black, +/obj/effect/turf_decal/box/red, +/obj/item/grenade/r_corp/black, +/obj/item/grenade/r_corp/black, +/obj/item/grenade/r_corp/pale, +/obj/item/grenade/r_corp/pale, +/turf/open/floor/pod/dark, +/area/city/outskirts) "co" = ( /obj/effect/landmark/abno_objectivespawn, /turf/open/floor/plating/asteroid, @@ -273,6 +298,38 @@ /obj/item/clothing/suit/armor/ego_gear/rcorp_officer, /turf/open/floor/pod, /area/city/outskirts) +"nV" = ( +/obj/structure/closet/crate{ + name = "rcorp explosives"; + color = "#d67200" + }, +/obj/item/grenade/r_corp, +/obj/item/grenade/r_corp, +/obj/item/grenade/r_corp, +/obj/item/grenade/r_corp, +/obj/item/grenade/r_corp, +/obj/item/grenade/r_corp, +/obj/item/grenade/r_corp, +/obj/item/grenade/r_corp, +/obj/item/grenade/r_corp/white, +/obj/item/grenade/r_corp/white, +/obj/item/grenade/r_corp/white, +/obj/item/grenade/r_corp/white, +/obj/item/grenade/r_corp/white, +/obj/item/grenade/r_corp/white, +/obj/item/grenade/r_corp/white, +/obj/item/grenade/r_corp/white, +/obj/effect/turf_decal/box/red, +/obj/item/grenade/r_corp/white, +/obj/item/grenade/r_corp/white, +/obj/item/grenade/r_corp/white, +/obj/item/grenade/r_corp/white, +/obj/item/grenade/r_corp, +/obj/item/grenade/r_corp, +/obj/item/grenade/r_corp, +/obj/item/grenade/r_corp, +/turf/open/floor/pod/dark, +/area/city/outskirts) "oi" = ( /turf/closed/indestructible/rock, /area/city/outskirts) @@ -756,6 +813,12 @@ /obj/machinery/telecomms/server/presets/common, /turf/open/floor/circuit/telecomms/mainframe, /area/city/outskirts) +"LX" = ( +/obj/effect/turf_decal/caution/red{ + dir = 8 + }, +/turf/open/floor/pod/light, +/area/city/outskirts) "Mk" = ( /obj/effect/turf_decal/sand, /obj/machinery/sleeper/syndie, @@ -8764,9 +8827,9 @@ aC aC aC UE +LX Hk -Hk -Hk +LX pi aC QY @@ -8966,9 +9029,9 @@ fC RY aC UE +nV Qd -Qd -Qd +cj oj aC aC diff --git a/code/game/objects/items/grenades/r_corp.dm b/code/game/objects/items/grenades/r_corp.dm new file mode 100644 index 000000000000..9ee69341da9b --- /dev/null +++ b/code/game/objects/items/grenades/r_corp.dm @@ -0,0 +1,34 @@ +/obj/item/grenade/r_corp + name = "r-corp red grenade" + desc = "An anti-abnormality grenade, this weapon excels at damaging abnormality using the tech from L-Corp. It deals 90% less damage to humans." + icon_state = "r_corp" + var/explosion_damage_type = RED_DAMAGE + var/explosion_damage = 300 + var/explosion_range = 2 + +/obj/item/grenade/r_corp/detonate(mob/living/lanced_by) + . = ..() + update_mob() + new /obj/effect/temp_visual/explosion(get_turf(src)) + playsound(loc, 'sound/effects/ordeals/steel/gcorp_boom.ogg', 75, TRUE) + for(var/mob/living/simple_animal/H in view(explosion_range, src)) + H.apply_damage(explosion_damage, explosion_damage_type, null, H.run_armor_check(null, RED_DAMAGE)) + for(var/mob/living/carbon/C in view(explosion_range, src)) + C.apply_damage(explosion_damage * 0.1, explosion_damage_type, null, C.run_armor_check(null, RED_DAMAGE)) + qdel(src) + +/obj/item/grenade/r_corp/white + name = "r-corp white grenade" + icon_state = "r_corp_white" + explosion_damage_type = WHITE_DAMAGE + +/obj/item/grenade/r_corp/black + name = "r-corp black grenade" + icon_state = "r_corp_black" + explosion_damage_type = BLACK_DAMAGE + +/obj/item/grenade/r_corp/pale + name = "r-corp pale grenade" + icon_state = "r_corp_pale" + explosion_damage_type = PALE_DAMAGE + explosion_damage = 250 diff --git a/code/modules/mob/living/simple_animal/abnormality/aleph/censored.dm b/code/modules/mob/living/simple_animal/abnormality/aleph/censored.dm index ac22ed030e12..ab836b7f4e3a 100644 --- a/code/modules/mob/living/simple_animal/abnormality/aleph/censored.dm +++ b/code/modules/mob/living/simple_animal/abnormality/aleph/censored.dm @@ -58,17 +58,33 @@ var/ability_cooldown var/ability_cooldown_time = 10 SECONDS +/mob/living/simple_animal/hostile/abnormality/censored/Login() + . = ..() + to_chat(src, "

You are CENSORED, A Tank Role Abnormality.


\ + |'CENSORED, CENSORED'|: When you click on a tile outside your melee range, you will trigger your ranged attack.
\ + When you trigger your ranged attack, there will be a short delay before you will send out a 'CENSORED' towards your target tile.
\ + Anyone who is hit by your 'CENSORED' will take BLACK damage and will gain the statues effect 'Overwhelming Fear'
\ + If you don't want to trigger you ranged attack when clicking on a tile, you can hold SHIFT while clicking on a tile to disable it.
\ +
\ + |Overwhelming Fear|: Humans with this statues effect will have their sanity quickly reduce to 30%, And this statues effect lasts for 20 seconds.
\ +
\ + |'...CENSORED?'|: When you attack a dead human, you will convert them into a mini 'CENSORED'.
\ + Each time you convert a human into a mini 'CENSORED' you heal 10% of your max HP.
\ + However, Once a mini 'CENSORED' is killed, all humans around them heal 40% of their SP.
") + + /mob/living/simple_animal/hostile/abnormality/censored/Life() . = ..() if(!.) return // Apply and refresh status effect to all humans nearby - for(var/mob/living/carbon/human/H in view(7, src)) - if(H.stat == DEAD) - continue - if(faction_check_mob(H)) - continue - H.apply_status_effect(STATUS_EFFECT_OVERWHELMING_FEAR) + if(SSmaptype.maptype != "rcorp") + for(var/mob/living/carbon/human/H in view(7, src)) + if(H.stat == DEAD) + continue + if(faction_check_mob(H)) + continue + H.apply_status_effect(STATUS_EFFECT_OVERWHELMING_FEAR) /mob/living/simple_animal/hostile/abnormality/censored/FearEffectText(mob/affected_mob, level = 0) level = num2text(clamp(level, 3, 5)) @@ -183,6 +199,7 @@ for(var/turf/TT in turf_list) for(var/mob/living/L in HurtInTurf(TT, list(), ability_damage, BLACK_DAMAGE, null, TRUE, FALSE, TRUE, hurt_structure = TRUE)) new /obj/effect/temp_visual/dir_setting/bloodsplatter(get_turf(L), pick(GLOB.alldirs)) + L.apply_status_effect(STATUS_EFFECT_OVERWHELMING_FEAR) can_act = TRUE /* Work */ @@ -259,6 +276,7 @@ del_on_death = TRUE density = FALSE var/list/breach_affected = list() + var/recoved_sanity = 0.2 /mob/living/simple_animal/hostile/mini_censored/Initialize() . = ..() @@ -298,6 +316,18 @@ to_chat(H, span_warning("Damn, it's scary.")) return +/mob/living/simple_animal/hostile/mini_censored/death(gibbed) + if(SSmaptype.maptype == "rcorp") + for(var/mob/living/carbon/human/H in view(5, src)) + if(H.stat == DEAD) + continue + if(faction_check_mob(H)) + continue + H.adjustSanityLoss(-(H.getMaxSanity() * recoved_sanity)) + playsound(H, 'sound/abnormalities/voiddream/skill.ogg', 40, TRUE, 2) + to_chat(H, span_nicegreen("Good... It is now dead.")) + return ..() + // Status effect applied by CENSORED /datum/status_effect/overwhelming_fear id = "overwhelming_fear" diff --git a/code/modules/mob/living/simple_animal/abnormality/aleph/melting_love.dm b/code/modules/mob/living/simple_animal/abnormality/aleph/melting_love.dm index b1b11cb54e03..7891e8adb549 100644 --- a/code/modules/mob/living/simple_animal/abnormality/aleph/melting_love.dm +++ b/code/modules/mob/living/simple_animal/abnormality/aleph/melting_love.dm @@ -62,6 +62,23 @@ /// Amount of BLACK damage done to all enemies around main target on melee attack. Also includes original target var/radius_damage = 30 +/mob/living/simple_animal/hostile/abnormality/melting_love/Login() + . = ..() + to_chat(src, "

You are Melting Love, A Tank Role Abnormality.


\ + |Absorbing Slime|: RED damage heals you instead of damaging you, The same thing applies to your slime pawns.
\ +
\ + |Sticky Slime|: Some of your abilities will inflict 'SLIMED' on the target.\ + Targets with 'SLIMED' will take BLACK damage over time and will become slowed down for it's duration.
\ +
\ + |Melting Slime|: As you move around, you will leave behind 'Melting Slime' on the turfs you cross. If any non-slime crosses this 'Melting Slime', They will be inflicted with 'SLIMED'.
\ +
\ + |Spreading Love...|: When you attack a dead body, you will convert it into a 'Slime Pawn.' Slime pawns exist for a short amount of time and detonate upon their death.\ + When they detonate, they will deal BLACK damage to nearby humans and spread 'Melting Slime' around them.\ + Also, If you attack your own 'Slime Pawn', You will devor them and heal 20% of your HP.
\ +
\ + |Stay Together...|: When you click on a tile outside your melee range, You will fire a slime projectile towards that tile. The projectile will inflict the target with 'SLIMED' and deal BLACK damage.\ + If the projectile hits a dead body, it will convert it into a slime pawn.
") + /mob/living/simple_animal/hostile/abnormality/melting_love/death(gibbed) density = FALSE animate(src, alpha = 0, time = (5 SECONDS)) @@ -262,6 +279,10 @@ del_on_death = TRUE var/spawn_sound = 'sound/abnormalities/meltinglove/pawn_convert.ogg' var/statuschance = 25 + var/death_damage = 20 + var/death_slime_range = 1 + var/decay_damage = 20 + var/decay_timer = 4 /mob/living/simple_animal/hostile/slime/Initialize() . = ..() @@ -270,10 +291,22 @@ transform *= 0.1 alpha = 25 animate(src, alpha = 255, transform = init_transform, time = 5) + if(SSmaptype.maptype == "rcorp") + addtimer(CALLBACK(src, PROC_REF(decay)), decay_timer SECONDS, TIMER_STOPPABLE) + +/mob/living/simple_animal/hostile/slime/proc/decay() + to_chat(src, span_userdanger("You feel yourself falling apart...")) + src.deal_damage(decay_damage, BLACK_DAMAGE) + addtimer(CALLBACK(src, PROC_REF(decay)), decay_timer SECONDS, TIMER_STOPPABLE) /mob/living/simple_animal/hostile/slime/death() for(var/atom/movable/AM in src) AM.forceMove(get_turf(src)) + if(SSmaptype.maptype == "rcorp") + for(var/turf/open/R in range(death_slime_range, src)) + new /obj/effect/decal/cleanable/melty_slime(R) + for(var/mob/living/L in view(death_slime_range, src)) + L.apply_damage(death_damage, BLACK_DAMAGE, null, L.run_armor_check(null, BLACK_DAMAGE)) ..() /mob/living/simple_animal/hostile/slime/CanAttack(atom/the_target) diff --git a/code/modules/mob/living/simple_animal/abnormality/aleph/nothing_there.dm b/code/modules/mob/living/simple_animal/abnormality/aleph/nothing_there.dm index ae92d4ed3c71..c8bb3ba58337 100644 --- a/code/modules/mob/living/simple_animal/abnormality/aleph/nothing_there.dm +++ b/code/modules/mob/living/simple_animal/abnormality/aleph/nothing_there.dm @@ -75,6 +75,8 @@ var/last_heal_time = 0 var/heal_percent_per_second = 0.0085 + var/regen_on = TRUE + var/r_corp_regen_start = 1 var/datum/looping_sound/nothingthere_ambience/soundloop var/datum/looping_sound/nothingthere_heartbeat/heartbeat @@ -227,10 +229,15 @@ GiveTarget(speaker) say(line) if((last_heal_time + 1 SECONDS) < world.time) // One Second between heals guaranteed - var/heal_amount = ((world.time - last_heal_time)/10)*heal_percent_per_second*maxHealth - if(health <= maxHealth*0.3) - heal_amount *= 2 - adjustBruteLoss(-heal_amount) + if(SSmaptype.maptype == "rcorp") + regen_on = TRUE + if(health > maxHealth * r_corp_regen_start) + regen_on = FALSE + if(regen_on == TRUE) + var/heal_amount = ((world.time - last_heal_time)/10)*heal_percent_per_second*maxHealth + if(health <= maxHealth*0.3) + heal_amount *= 2 + adjustBruteLoss(-heal_amount) last_heal_time = world.time if(next_transform && (world.time > next_transform)) next_stage() diff --git a/code/modules/mob/living/simple_animal/abnormality/he/eris.dm b/code/modules/mob/living/simple_animal/abnormality/he/eris.dm index 3d51c115a9e7..7a5786db90ec 100644 --- a/code/modules/mob/living/simple_animal/abnormality/he/eris.dm +++ b/code/modules/mob/living/simple_animal/abnormality/he/eris.dm @@ -56,6 +56,18 @@ Hours later, Eris dines with another stranger.
My head is resting on that very same plate." var/girlboss_level = 0 + var/can_heal = TRUE + +/mob/living/simple_animal/hostile/abnormality/eris/Login() + . = ..() + to_chat(src, "

You are Eris, A Tank Role Abnormality.


\ + |Humanoid Disguise|: You are only able to attack humans who only have a very low amount of health, or if they are dead.
\ + If they attack a human who fulfills the above conditions, you will devor them, and gain a stack of 'Girl Boss'
\ +
\ + |Dine with me...|: Every second, you heal ALL targets that you can see if they are bellow half health.
\ + Your healing increases depending on the amount of 'Girl Boss' you have.
\ +
\ + |Elegant Form|: When you are attacked by a human, deal WHITE damage to the attack. This damage is increase depending on your 'Girl Boss' stacks.
") //Okay, but here's the breach on death /mob/living/simple_animal/hostile/abnormality/eris/Initialize() @@ -180,12 +192,17 @@ //Okay, but here's the math /mob/living/simple_animal/hostile/abnormality/eris/proc/healpulse() for(var/mob/living/H in view(10, get_turf(src))) + can_heal = TRUE if(H.stat >= SOFT_CRIT) continue //Shamelessly fucking stolen from risk of rain's teddy bear. Maxes out at 20. - var/healamount = 20 * (TOUGHER_TIMES(girlboss_level)) - H.adjustBruteLoss(-healamount) //Healing for those around. - new /obj/effect/temp_visual/heal(get_turf(H), "#FF4444") + if(SSmaptype.maptype == "rcorp") + if(H.health > H.maxHealth*0.5) + can_heal = FALSE + if (can_heal == TRUE) + var/healamount = 20 * (TOUGHER_TIMES(girlboss_level)) + H.adjustBruteLoss(-healamount) //Healing for those around. + new /obj/effect/temp_visual/heal(get_turf(H), "#FF4444") //Okay but here's the defensive options /mob/living/simple_animal/hostile/abnormality/eris/bullet_act(obj/projectile/Proj) diff --git a/code/modules/mob/living/simple_animal/abnormality/waw/greed_king.dm b/code/modules/mob/living/simple_animal/abnormality/waw/greed_king.dm index f0220e03f805..f6e25e918c58 100644 --- a/code/modules/mob/living/simple_animal/abnormality/waw/greed_king.dm +++ b/code/modules/mob/living/simple_animal/abnormality/waw/greed_king.dm @@ -77,6 +77,16 @@ /datum/action/innate/abnormality_attack/kog_teleport, ) +/mob/living/simple_animal/hostile/abnormality/greed_king/Login() + . = ..() + to_chat(src, "

You are King of Greed, A Tank Role Abnormality.


\ + |Gilded Cage|: Your size is 3 by 3 tiles wide, however you can still fit in 1 by 1 areas.
\ +
\ + |Endless Hunger|: When you click on a tile outside your melee range, you will start charging into the direction you clicked.
\ + There is a 1.5 second delay before you start charging, once you start charging into a direction you will constantly move in one direction.
\ + If human gets within your melee range while charging, you will instantly gib them. If a abnormality appears in your path, you will deal damage to them.
\ + Your charge ends after you move into a wall, or any dense object. (RHINOS/OTHER ABNORMALITIES WILL STOP YOUR CHARGE)
") + /datum/action/innate/abnormality_attack/kog_dash name = "Ravenous Charge" button_icon_state = "kog_charge" @@ -172,9 +182,35 @@ if(1) var/dir_to_target = get_cardinal_dir(get_turf(src), get_turf(target)) can_act = FALSE + // do particle effect + if (IsCombatMap()) + manual_emote("starts shaking...") + SLEEP_CHECK_DEATH(15) + addtimer(CALLBACK(src, PROC_REF(warning_effect), get_turf(src), dir_to_target, 0, target), 0 SECONDS) charge(dir_to_target, 0, target) return +/obj/effect/temp_visual/cult/sparks/greed + duration = 4 + +/mob/living/simple_animal/hostile/abnormality/greed_king/proc/warning_effect(turf, move_dir, times_ran, target) + var/stop_warning = FALSE + if(times_ran >= dash_num) + stop_warning = TRUE + var/turf/T = get_step(turf, move_dir) + if(!T) + stop_warning = TRUE + return + if(T.density) + stop_warning = TRUE + for(var/obj/machinery/door/D in T.contents) + if(D.density) + stop_warning = TRUE + for(var/turf/open/R in range(1, T)) + new /obj/effect/temp_visual/cult/sparks/greed(R) + if (!stop_warning) + addtimer(CALLBACK(src, PROC_REF(warning_effect), T, move_dir, (times_ran + 1)), 1) + /mob/living/simple_animal/hostile/abnormality/greed_king/proc/charge(move_dir, times_ran, target) setDir(move_dir) var/stop_charge = FALSE diff --git a/code/modules/mob/living/simple_animal/abnormality/waw/warden.dm b/code/modules/mob/living/simple_animal/abnormality/waw/warden.dm index 8553c393f9c0..52c6dcefe7a3 100644 --- a/code/modules/mob/living/simple_animal/abnormality/waw/warden.dm +++ b/code/modules/mob/living/simple_animal/abnormality/waw/warden.dm @@ -54,6 +54,30 @@ var/finishing = FALSE + var/captured_souls = 0 + + var/resistance_decrease = 0.5 + + var/base_red_resistance = 0.7 + var/base_white_resistance = 1.2 + var/base_black_resistance = 0.4 + var/base_pale_resistance = 1.5 + + var/new_red_resistance = 0.7 + var/new_white_resistance = 1.2 + var/new_black_resistance = 0.4 + var/new_pale_resistance = 1.5 + + var/damage_down = 5 + +/mob/living/simple_animal/hostile/abnormality/warden/Login() + . = ..() + to_chat(src, "

You are Warden, A Tank Role Abnormality.


\ + |Soul Guard|: You are immune to all projectiles.
\ +
\ + |Soul Warden|: If you attack a corpse, you will dust it, heal and gain a stack of “Captured Soul”
\ + For each stack of “Captured Soul”, you become faster, deal 10 less melee damage and take 50% more damage.
") + /mob/living/simple_animal/hostile/abnormality/warden/AttackingTarget() . = ..() if(.) @@ -74,11 +98,23 @@ H.dust() // it gets faster. + + if(IsCombatMap()) + captured_souls++ + new_red_resistance = (base_red_resistance + resistance_decrease * captured_souls) + new_white_resistance = (base_white_resistance + resistance_decrease * captured_souls) + new_black_resistance = (base_black_resistance + resistance_decrease * captured_souls) + new_pale_resistance = (base_pale_resistance + resistance_decrease * captured_souls) + ChangeResistances(list(RED_DAMAGE = new_red_resistance, WHITE_DAMAGE = new_white_resistance, BLACK_DAMAGE = new_black_resistance, PALE_DAMAGE = new_pale_resistance)) + to_chat(src, span_warning("As you capture a soul, you feel that you are growing more... Fragile.")) + if(move_to_delay>1) ChangeMoveToDelayBy(0.75, TRUE) if(melee_damage_lower > 30) - melee_damage_lower -=5 - + melee_damage_lower -= damage_down + if(IsCombatMap()) + if(melee_damage_upper > 30) + melee_damage_upper -= damage_down adjustBruteLoss(-(maxHealth*0.2)) // Heals 20% HP, fuck you that's why. Still not as bad as judgement or big bird finishing = FALSE diff --git a/icons/obj/grenade.dmi b/icons/obj/grenade.dmi index ea3c7d9cd3b7..fe82626617fe 100644 Binary files a/icons/obj/grenade.dmi and b/icons/obj/grenade.dmi differ diff --git a/lobotomy-corp13.dme b/lobotomy-corp13.dme index 23250ba1422f..e8f975c58c21 100644 --- a/lobotomy-corp13.dme +++ b/lobotomy-corp13.dme @@ -1292,6 +1292,7 @@ #include "code\game\objects\items\grenades\grenade.dm" #include "code\game\objects\items\grenades\hypno.dm" #include "code\game\objects\items\grenades\plastic.dm" +#include "code\game\objects\items\grenades\r_corp.dm" #include "code\game\objects\items\grenades\smokebomb.dm" #include "code\game\objects\items\grenades\spawnergrenade.dm" #include "code\game\objects\items\grenades\syndieminibomb.dm"