diff --git a/ModularTegustation/ego_weapons/ranged/_ranged.dm b/ModularTegustation/ego_weapons/ranged/_ranged.dm index b8b4fd8469b3..ecc23786e406 100644 --- a/ModularTegustation/ego_weapons/ranged/_ranged.dm +++ b/ModularTegustation/ego_weapons/ranged/_ranged.dm @@ -210,7 +210,7 @@ //Get a bonus of up to 40% reload speed to fortitude var/passreload = clamp((get_attribute_level(user, FORTITUDE_ATTRIBUTE)-20)/110, 0.01, 1) - passreload = reloadtime - reloadtime/passreload*0.3 + passreload = reloadtime - reloadtime*passreload*0.4 if(do_after(user, passreload, src)) //gotta reload playsound(src, 'sound/weapons/gun/general/bolt_rack.ogg', 50, TRUE) @@ -353,7 +353,7 @@ //And get a bonus to scatter up to about 40% less when you're at maximum prudence. Clerks get a scatter increase var/scatter_reduction = min((get_attribute_level(user, PRUDENCE_ATTRIBUTE)-20)/110, 1) - bonus_spread -= scatter_reduction*0.4 + bonus_spread -= scatter_reduction*0.7 return process_fire(target, user, TRUE, params, null, bonus_spread)