diff --git a/code/game/objects/effects/decals/decal.dm b/code/game/objects/effects/decals/decal.dm index 58f7b4f6d31a..19a3d24df1ce 100644 --- a/code/game/objects/effects/decals/decal.dm +++ b/code/game/objects/effects/decals/decal.dm @@ -53,13 +53,6 @@ /obj/effect/turf_decal/Destroy(force) SHOULD_CALL_PARENT(FALSE) -#ifdef UNIT_TESTS -// If we don't do this, turf decals will end up stacking up on a tile, and break the overlay limit -// I hate it too bestie - if(GLOB.running_create_and_destroy) - var/turf/T = loc - T.RemoveElement(/datum/element/decal, icon, icon_state, dir, null, null, alpha, color, null, FALSE, null) -#endif // Intentionally used over moveToNullspace(), which calls doMove(), which fires // off an enormous amount of procs, signals, etc, that this temporary effect object // never needs or affects.