diff --git a/ModularTegustation/fishing/code/turfs.dm b/ModularTegustation/fishing/code/turfs.dm index 8c3be001686c..7a30e9b72816 100644 --- a/ModularTegustation/fishing/code/turfs.dm +++ b/ModularTegustation/fishing/code/turfs.dm @@ -331,9 +331,6 @@ /obj/item/food/fish/emulsijack = 5, ) -/turf/open/water/deep/polluted/ObjSink(atom/movable/sinkin_thing) - return TRUE - /* Change this later so that it is not a subtype since the variable is in the deep type. Safe subtype isnt nessesary since it pre sets safe to TRUE when we can just set it to true individually.-IP*/ @@ -342,14 +339,18 @@ * Safe turfs, they wont sink you when you enter them */ +/turf/open/water/deep/saltwater + density = FALSE + /turf/open/water/deep/saltwater/safe/IsSafe() return TRUE /turf/open/water/deep/obsessing_water - safe = TRUE name = "Obsessing water" desc = "A strange black and teal water." icon_state = "obsessing_water" + safe = TRUE + density = FALSE loot_level1 = list( /obj/item/stack/sheet/mineral/wood = 30, /obj/item/food/grown/harebell = 35, diff --git a/lobotomy-corp13.dme b/lobotomy-corp13.dme index ebe6abe2945d..33e9a295f795 100644 --- a/lobotomy-corp13.dme +++ b/lobotomy-corp13.dme @@ -2373,8 +2373,8 @@ #include "code\modules\jobs\job_types\city\civilian.dm" #include "code\modules\jobs\job_types\city\doctor.dm" #include "code\modules\jobs\job_types\city\HHPP.dm" -#include "code\modules\jobs\job_types\city\rat.dm" #include "code\modules\jobs\job_types\city\prosthetic.dm" +#include "code\modules\jobs\job_types\city\rat.dm" #include "code\modules\jobs\job_types\city\workshop.dm" #include "code\modules\jobs\job_types\city\fixer\east.dm" #include "code\modules\jobs\job_types\city\fixer\north.dm"