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OBS members now get a recolored syndie suit (#511)
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EgorDinamit authored Jan 26, 2024
1 parent 21aeec3 commit ace46c9
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Showing 8 changed files with 41 additions and 1 deletion.
20 changes: 20 additions & 0 deletions code/modules/clothing/spacesuits/void/merc.dm
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Expand Up @@ -67,3 +67,23 @@
helmet = /obj/item/clothing/head/helmet/space/void/merc
boots = /obj/item/clothing/shoes/magboots
tank = /obj/item/tank/oxygen

// OBS - "Dark Eclipse"
/obj/item/clothing/head/helmet/space/void/merc/obs
name = "dark eclipse voidsuit helmet"
desc = "An advanced helmet that clearly took \"inspirations\" from Gorlex Marauders design. This one comes in pure black colors."
icon_state = "rig0-syndie-obs"
item_state = "syndie_helm_obs"
species_restricted = list(SPECIES_HUMAN)
camera = null

/obj/item/clothing/suit/space/void/merc/obs
name = "dark eclipse voidsuit"
desc = "An advanced suit that clearly took \"inspirations\" from Gorlex Marauders design. This one comes in pure black colors"
icon_state = "rig-syndie-obs"
species_restricted = list(SPECIES_HUMAN)

/obj/item/clothing/suit/space/void/merc/obs/prepared
helmet = /obj/item/clothing/head/helmet/space/void/merc/obs
boots = /obj/item/clothing/shoes/magboots
tank = /obj/item/tank/oxygen
Binary file modified icons/mob/onmob/onmob_head.dmi
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Binary file modified icons/mob/onmob/onmob_suit.dmi
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Binary file modified icons/obj/clothing/obj_head.dmi
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Binary file modified icons/obj/clothing/obj_suit.dmi
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3 changes: 2 additions & 1 deletion maps/away/obs_shuttle/obs_shuttle.dm
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@@ -1,5 +1,6 @@
#include "obs_shuttle_jobs.dm"
#include "obs_shuttle_areas.dm"
#include "obs_shuttle_jobs.dm"
#include "obs_shuttle_objects.dm"

/datum/map_template/ruin/away_site/obs_shuttle
name = "OBS Shuttle"
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10 changes: 10 additions & 0 deletions maps/away/obs_shuttle/obs_shuttle_jobs.dm
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Expand Up @@ -177,6 +177,16 @@
gloves = /obj/item/clothing/gloves/latex
suit = /obj/item/clothing/suit/storage/toggle/labcoat

// Just for quick admin spawns
/decl/hierarchy/outfit/job/obs/member/equipped
name = ("OBS - Job - Equipped Operative")
suit = /obj/item/clothing/suit/space/void/merc/obs
mask = /obj/item/clothing/mask/gas/syndicate
head = /obj/item/clothing/head/helmet/space/void/merc/obs
suit_store = /obj/item/tank/oxygen

r_hand = /obj/item/gun/projectile/automatic/ak47

/obj/effect/submap_landmark/spawnpoint/obs_shuttle
name = "OBS Member"
movable_flags = MOVABLE_FLAG_EFFECTMOVE
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9 changes: 9 additions & 0 deletions maps/away/obs_shuttle/obs_shuttle_objects.dm
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@@ -0,0 +1,9 @@
/obj/machinery/suit_storage_unit/obs
name = "Dark Eclipse Voidsuit Storage Unit"
suit= /obj/item/clothing/suit/space/void/merc/obs
helmet = /obj/item/clothing/head/helmet/space/void/merc/obs
boots = /obj/item/clothing/shoes/magboots
tank = /obj/item/tank/oxygen
mask = /obj/item/clothing/mask/breath
req_access = list(access_obs_shuttle)
islocked = TRUE

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