From f47b1ab78a9abf484377275cbd78f5f23dd1e437 Mon Sep 17 00:00:00 2001 From: Jakub Audykowicz Date: Wed, 9 Aug 2023 10:41:44 +0200 Subject: [PATCH] Do not report OS name --- DolbyIO/Source/Private/Subsystem/DolbyIOInitialization.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/DolbyIO/Source/Private/Subsystem/DolbyIOInitialization.cpp b/DolbyIO/Source/Private/Subsystem/DolbyIOInitialization.cpp index ddac67de..1c3e6672 100644 --- a/DolbyIO/Source/Private/Subsystem/DolbyIOInitialization.cpp +++ b/DolbyIO/Source/Private/Subsystem/DolbyIOInitialization.cpp @@ -12,7 +12,6 @@ #include "Engine/GameInstance.h" #include "Engine/World.h" -#include "GenericPlatform/GenericPlatformProperties.h" #include "Interfaces/IPluginManager.h" #include "Misc/EngineVersion.h" #include "Misc/Paths.h" @@ -117,8 +116,7 @@ void UDolbyIOSubsystem::Initialize(const FString& Token) const FString ComponentName = "unreal-sdk"; const FString ComponentVersion = *IPluginManager::Get().FindPlugin("DolbyIO")->GetDescriptor().VersionName + - FString{"_UE"} + FEngineVersion::Current().ToString(EVersionComponent::Minor) + - "_" + FPlatformProperties::IniPlatformName(); + FString{"_UE"} + FEngineVersion::Current().ToString(EVersionComponent::Minor); DLB_UE_LOG("Registering component %s %s", *ComponentName, *ComponentVersion); Sdk->register_component_version(ToStdString(ComponentName), ToStdString(ComponentVersion)) .then(