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index.js
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index.js
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const createEngine = require('voxel-engine-stackgl');
function main() {
console.log('voxelmetaverse starting'); // TODO: show git version (browserify-commit-sha)
createEngine({exposeGlobal: true, pluginLoaders: {
'voxel-artpacks': require('voxel-artpacks'),
'voxel-wireframe': require('voxel-wireframe'),
'voxel-chunkborder': require('voxel-chunkborder'),
'voxel-outline': require('voxel-outline'),
'voxel-carry': require('voxel-carry'),
'voxel-bucket': require('voxel-bucket'),
'voxel-fluid': require('voxel-fluid'),
'voxel-skyhook': require('voxel-skyhook'),
'voxel-bedrock': require('voxel-bedrock'),
'voxel-recipes': require('voxel-recipes'),
'voxel-quarry': require('voxel-quarry'),
'voxel-measure': require('voxel-measure'),
'voxel-webview': require('voxel-webview'),
'voxel-vr': require('voxel-vr'),
'voxel-workbench': require('voxel-workbench'),
'voxel-furnace': require('voxel-furnace'),
'voxel-chest': require('voxel-chest'),
'voxel-inventory-hotbar': require('voxel-inventory-hotbar'),
'voxel-inventory-crafting': require('voxel-inventory-crafting'),
'voxel-voila': require('voxel-voila'),
'voxel-health': require('voxel-health'),
'voxel-health-bar': require('voxel-health-bar'),
//'voxel-health-fall': require('voxel-health-fall'); // TODO: after https://github.com/deathcap/voxel-health-fall/issues/1
'voxel-food': require('voxel-food'),
'voxel-scriptblock': require('voxel-scriptblock'),
'voxel-sfx': require('voxel-sfx'),
'voxel-flight': require('voxel-flight'),
'voxel-gamemode': require('voxel-gamemode'),
'voxel-sprint': require('voxel-sprint'),
'voxel-decals': require('voxel-decals'),
'voxel-mine': require('voxel-mine'),
'voxel-harvest': require('voxel-harvest'),
'voxel-use': require('voxel-use'),
'voxel-reach': require('voxel-reach'),
'voxel-pickaxe': require('voxel-pickaxe'),
'voxel-hammer': require('voxel-hammer'),
'voxel-wool': require('voxel-wool'),
'voxel-pumpkin': require('voxel-pumpkin'),
'voxel-blockdata': require('voxel-blockdata'),
'voxel-glass': require('voxel-glass'),
'voxel-land': require('voxel-land'),
'voxel-flatland': require('voxel-flatland'),
'voxel-decorative': require('voxel-decorative'),
'voxel-inventory-creative': require('voxel-inventory-creative'),
//'voxel-clientmc': require('voxel-clientmc'); // TODO: after published
'voxel-console': require('voxel-console'),
'voxel-commands': require('voxel-commands'),
'voxel-drop': require('voxel-drop'),
'voxel-zen': require('voxel-zen'),
'camera-debug': require('camera-debug'),
'voxel-plugins-ui': require('voxel-plugins-ui'),
'voxel-fullscreen': require('voxel-fullscreen'),
'voxel-keys': require('voxel-keys'),
'kb-bindings-ui': require('kb-bindings-ui')
}, pluginOpts: {
'voxel-engine-stackgl': {
appendDocument: true,
exposeGlobal: true, // for debugging
lightsDisabled: true,
arrayTypeSize: 2, // arrayType: Uint16Array
useAtlas: true,
generateChunks: false,
chunkDistance: 2,
worldOrigin: [0, 0, 0],
controls: {
discreteFire: false,
fireRate: 100, // ms between firing
jumpTimer: 25
},
keybindings: {
// voxel-engine defaults
'W': 'forward',
'A': 'left',
'S': 'backward',
'D': 'right',
'<up>': 'forward',
'<left>': 'left',
'<down>': 'backward',
'<right>': 'right',
'<mouse 1>': 'fire',
'<mouse 3>': 'firealt',
'<space>': 'jump',
'<shift>': 'crouch',
'<control>': 'alt',
'<tab>': 'sprint',
// our extras
'F5': 'pov',
'O': 'home',
'E': 'inventory',
'T': 'console',
'/': 'console2',
'.': 'console3',
'P': 'packs',
'F1': 'zen'
}
},
// built-in plugins
'voxel-registry': {},
'voxel-stitch': {
artpacks: ['ProgrammerArt-ResourcePack.zip']
},
'voxel-shader': {
//cameraFOV: 45,
//cameraFOV: 70,
cameraFOV: 90
//cameraFOV: 110,
},
'voxel-mesher': {},
'game-shell-fps-camera': {
position: [0, -100, 0]
},
'voxel-artpacks': {},
'voxel-wireframe': {},
'voxel-chunkborder': {},
'voxel-outline': {},
'voxel-recipes': {},
'voxel-quarry': {},
'voxel-measure': {},
'voxel-webview': {},
'voxel-vr': {onDemand: true}, // has to be enabled after gl-init to replace renderer
'voxel-carry': {},
'voxel-bucket': {fluids: ['water', 'lava']},
'voxel-fluid': {},
//'voxel-virus': {materialSource: 'water', material: 'waterFlow', isWater: true}, // requires this.game.materials TODO: water
'voxel-skyhook': {},
'voxel-bedrock': {},
'voxel-blockdata': {},
'voxel-chest': {},
'voxel-workbench': {},
'voxel-furnace': {},
'voxel-pickaxe': {},
'voxel-hammer': {},
'voxel-wool': {},
'voxel-pumpkin': {},
'voxel-glass': {},
'voxel-land': {populateTrees: true},
'voxel-flatland': {block: 'bedrock', onDemand:true},
'voxel-decorative': {},
'voxel-inventory-creative': {},
//'voxel-clientmc': {url: 'ws://localhost:1234', onDemand: true}, // TODO
'voxel-console': {},
'voxel-commands': {},
'voxel-drop': {},
'voxel-zen': {},
//'voxel-player': {image: 'player.png', homePosition: [2,14,4], homeRotation: [0,0,0]}, // three.js TODO: stackgl avatar
'voxel-health': {},
'voxel-health-bar': {},
//'voxel-health-fall': {}, // requires voxel-player TODO: enable and test
'voxel-food': {},
'voxel-scriptblock': {},
'voxel-sfx': {},
'voxel-flight': {flySpeed: 0.8, onDemand: true},
'voxel-gamemode': {},
'voxel-sprint': {},
'voxel-inventory-hotbar': {inventorySize:10, wheelEnable:true},
'voxel-inventory-crafting': {},
'voxel-reach': { reachDistance: 8 },
'voxel-decals': {},
// left-click hold to mine
'voxel-mine': {
instaMine: false,
progressTexturesPrefix: 'destroy_stage_',
progressTexturesCount: 9
},
// right-click to place block (etc.)
'voxel-use': {},
// handles 'break' event from voxel-mine (left-click hold breaks blocks), collects block and adds to inventory
'voxel-harvest': {},
'voxel-voila': {},
'voxel-fullscreen': {},
'voxel-keys': {},
// the GUI window (built-in toggle with 'H')
//'voxel-debug': {}, // heavily three.js dependent TODO: more debugging options for stackgl-based engine besides camera?
'camera-debug': {}, // TODO: port from game-shell-fps-camera
'voxel-plugins-ui': {},
'kb-bindings-ui': {}
}
});
}
main();